small_sumo wrote:I am going to do it the old fasioned way and run a big animation. Is there a way to make the shader with out doing hours of copy pasteing? I might use 100 frames. I will have no trouble making the jpgs but the shader might be very hard.
the shader is easy, study the Q3 shader manual and u'll get something similar to
Crumbs 8 hmmmm I would have to do show hide a bunch of script object brushes making it all even more complicated.
Is there a part of the shader to indicate how long to show each frame and can you show one frame longer than the other?
frequency is the number of times the animation cycle will be shown per second (e.g. 0.5 would mean, the whole cycle will need 2 seconds).
Then, u can just use 8 different images but u can use them more than once each like 'animmap 5 tex1 tex1 tex1 tex2 tex3 tex3 tex4 tex1 tex5 tex6 tex7 tex8 ....' . This way, u can control how long different stages will be shown. But, once again, this is written in the Q3 Shader Manual