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Posted: Sun Jan 04, 2004 10:11 am
by wacko
a skybox shaped like a sphere won't look different to a box like one ingame, as long as u use a sky texture for it's (inner) faces. But give it a try urself and u'll see :wink:

Posted: Sun Jan 04, 2004 2:50 pm
by Bjarne BZR
omniscient wrote:placing them on the inside faces of the sky box would do any good because doesnt nothing outside of the skybox compile?
Well, the inside face of the skybox is not outside the skybox...
Not sure it wont compile just because its outside however... but you'll get a leak I guess,
omniscient wrote:also i had an idea, what if u put your sky box as a sphere to give it a more "world-like" feel, since the world is a sphere, can u do that?
You could, but it would look the same... take a look at the sky in any map: it does not look like a box. And also, there is no need for the skybox to actually be a box.

Posted: Mon Jan 05, 2004 2:23 am
by omniscient
ahh, iw as messin around w/ the picmip and stuff so mine really does look like a box kinda lol. ill turn it back to one, it didnt help my fps anyway.

Posted: Wed Jan 07, 2004 1:21 am
by Vampir
You know really sky caulk was really intended for night maps....it works great with very dark foggy maps and also dark rain or snow maps....