Ok, that's a multiplayer map...but that is for a tutotial, so it can also be a singleplayer map...!
So that is the script !!!
//nom de la carte: tutorial_volets
//carte cr?e par: Danker
//script ?crit par: Danker (en s'inspirant de celui de Surgeon et de Tropheus pour le canon)
//Content de faire mon
//premier tuto !
exec global/ai.scr
exec global/loadout.scr maps/test_exploflak.scr
main:
level.script = maps/dm/tutorial_volets.scr
exec global/shutter.scr
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Tutorial pour les"
setcvar "g_obj_alliedtext2" "volets anim?s"
setcvar "g_obj_alliedtext3"
setcvar "g_obj_axistext1" "propos? par Danker"
setcvar "g_obj_axistext2" "en s'inspirant des tutos"
setcvar "g_obj_axistext3" "de Surgeon et de Tropheus"
setcvar "g_scoreboardpic" "none"
level waittill prespawn
exec global/exploder.scr
level waittill spawn
waitthread global/items.scr::add_item "explosive"
waitthread global/objectives.scr::add_objectives 1 2 "Faire sauter le flak" $obj1.origin
set_objective_pos $obj1
thread obj1
end
////////////////////l'explosion du flak/////////////////////
obj1:
$bomb1_trigger waittill trigger
$bomb1 model "animate/explosive.tik"
$bomb1 playsound explosive
$player loopsound bombtick
$player stopwatch 5
wait 5
$player stoploopsound bombtick
$bomb1 playsound explode_tank
thread global/shutter.scr::shuttrig 1
$bomb1 remove
waitthread global/exploder.scr::explode 1
radiusdamage $hurtobject1 256 384
waitthread global/objectives.scr::add_objectives 2 3 "Faire sauter le flak" $obj1.origin
end
level waittill roundstart
end
the script run correctly,... but when the console say " shuttershitt_01 need an allias in the ubersound.scr" i create a precache WITH this ubersound (aliascache shutterhit_01 sound/mechanics/Mec_ShutterHit_01.wav soundparms 0.5 0.2 0.8 0.4 250 2500 item loaded maps "m1l1 m5 ") !!
But the message still continue....!!!
so what is the problem......pleeezzzzzz ????
