Posted: Sun Jan 11, 2004 4:36 am
Ok here is my script, I'm not to familiar with scripts so bare with me, cause i'm not to intelligent when it comes to this part of mapping. Also this is using nuggets idea.
// testfloor
// ARCHITECTURE: bighoss
// SCRIPTING: bighoss
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
exec global/exploder.scr
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/testfloor.scr
exec global/ambient.scr music
level waittill spawn
floor_drop:
$floor_trigger nottriggerable
$falling_floor time 2
$falling_floor moveDown 196
$falling_floor waitmove
end
// testfloor
// ARCHITECTURE: bighoss
// SCRIPTING: bighoss
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
exec global/exploder.scr
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/testfloor.scr
exec global/ambient.scr music
level waittill spawn
floor_drop:
$floor_trigger nottriggerable
$falling_floor time 2
$falling_floor moveDown 196
$falling_floor waitmove
end