Posted: Wed Jan 14, 2004 9:54 am
E:\Games\ALLIED~1\MOHAA.exe +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +devmap BK_Town
I think the problem with this shortcut might be the long pathname (>8 characters for a folder name). Try this:
"E:\Games\ALLIED Assault\MOHAA.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +devmap BK_Town
You could also try renaming 'allied assault' to something shorter like 'mohaa'.
Better vising should make the light compile more efficient, though don't expect it to be a real lot faster. Making brushes detailed will dramatically decrease your vis compile time though.
Don't worry too much about the filesize of your bsp. I think it strongly depends on what compiling options you use.
8.8 megs also isn't extremely much... one bsp for the modern warfare mod exceeds 21 megs
but runs ok.
I think the problem with this shortcut might be the long pathname (>8 characters for a folder name). Try this:
"E:\Games\ALLIED Assault\MOHAA.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +devmap BK_Town
You could also try renaming 'allied assault' to something shorter like 'mohaa'.
Better vising should make the light compile more efficient, though don't expect it to be a real lot faster. Making brushes detailed will dramatically decrease your vis compile time though.
Don't worry too much about the filesize of your bsp. I think it strongly depends on what compiling options you use.
8.8 megs also isn't extremely much... one bsp for the modern warfare mod exceeds 21 megs