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Posted: Wed Feb 04, 2004 12:38 am
by wacko
jv_map wrote:You can give any entity a model key, like even a func_rotatingdoor if you'd want ;)
Have u ever tried to make a script_model with (K / V) (model / static/corona_orange.tik)?! Atleast this one did not work here.

Posted: Wed Feb 04, 2004 7:57 am
by bdbodger
I don't know why it wont work for you look at this picture I know it works with the red corona .

Image

Posted: Thu Feb 05, 2004 12:20 am
by M&M
wow,thats cool but what is it supposed 2 be ?

Posted: Thu Feb 05, 2004 12:31 am
by wacko
bdbodger wrote:I don't know why it wont work for you look at this picture I know it works with the red corona.
if u really did use script_models and not script_origins, i do not either :?

Posted: Thu Feb 05, 2004 4:44 am
by bdbodger
That picture is from my new global/strafe.scr . That is a script I wrote for makeing a plane strafe and bomb . If you set level.debug = 1 in your level script then it shows where the info_splinepath nodes are and where the bombs dropped with beams . This was mainly for the people who like to spawn info_splinepath nodes into stock maps . That scripting I posted before was straight from this script the coronas are made to blink by hideing them and showing them .

so are these lines that show where the killzone origins are .


if(level.debug)
{
println "spawning kill zone" local.i
spawn script_model model static/corona_reg.tik origin $stkillzone[local.i].origin
}