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Posted: Fri Mar 12, 2004 12:36 am
by Krane
Nevermind jv...
Btw, when they go into attack mode...what's happen? I mean, which script takes care of them?
Posted: Fri Mar 12, 2004 9:39 am
by jv_map
anim/attack.scr mostly.
Posted: Fri Mar 12, 2004 1:43 pm
by Krane
Thanks jv! I was digging up in the models/animation folder and forgot about the anim folder

!
Very interesting script, btw

!
Ideas are coming up...

!
Posted: Fri Mar 12, 2004 4:54 pm
by Krane
One very last question: If I tell the bot to go sleep and, I suddenly appear, he starts shooting at me and moving. After I died, he goes back to sleep in the air, wherever he is!
question is: How to "interrupt" this, or tell him to skip this thread?
Posted: Fri Mar 12, 2004 7:32 pm
by jv_map
What do you mean by telling a bot to go sleep

?
Posted: Fri Mar 12, 2004 11:08 pm
by Krane
Like:
self walkto $point1
self waittill movedone
self anim sleep_lowerbunk
wait 30 // NAP TIME - I APPEAR HERE
self anim jumpup_lowerbunk
self waittill animdone
Of course the sleep.tik is $included
Posted: Sat Mar 13, 2004 8:10 am
by jv_map
Ah... just set his .enableEnemy variable to 0

Posted: Sun Mar 14, 2004 3:39 pm
by Krane
This will make him not shoot at me, while he's sleeping?
Posted: Sun Mar 14, 2004 4:29 pm
by jv_map
Definately

Posted: Sun Mar 14, 2004 10:46 pm
by Krane
So, while he's sleeping he will not shoot at me?
Hmm..suppose I want him to "wake up" if I got closer but, after the battle, he goes to..anywhere, any thread any line...I just don't want him to go back to sleep in the middle of the the city ( when he's shooting he moves..)
Sounds that I need to modify the attack.scr
What do you think?