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Posted: Tue Mar 09, 2004 4:38 pm
by Axion
I don't know how to explain my stance on rifles. I'm in a clan that allows all weapons, and I don't mind playing against smg's and shotties (It's good practice and really helps you develop your aim, dodging, and tactics),
but I don't hold machine gunners in the same respect as I do for fellow riflemen. To me, a rifle fight is an honorable conflict, and a truer test of player skill than two people spraying bullets at each other.
It's not that I dislike machine gunners. I just think that it's a lot easier to learn how to become deadly with a machine gun than it is to become a good rifleman. It's apples and oranges, really. Sometimes I like to just break out with a subby and just bounce around the level and mow people down, which you can't really do with a rifle.
I don't know. I just don't like how some players refuse to try and be flexible/well rounded with all guns. I think you should learn to use everything. It annoys me when I switch my clan server to rifles only and all the smg'ers start complaing and whining, and I know it's because they don't have a chance in hell of killing me anymore once they lose their lead sprayers.
Man, this turned into a ramble. If you're still reading, umm... thank you.

Posted: Tue Mar 09, 2004 5:32 pm
by echo_rancid
I concur Axion...I love rifles, I think that where the true skill lies...anyways its more realistic...most of the Axis during the true war had to use rifles. In small maps though you gotta bring out the smg and the shotty, no doubt about it unless everyone is going to go rifles.
Axion what is your server IP?
Posted: Tue Mar 09, 2004 5:34 pm
by Axion
Here's the I.P. to our Spearhead server- 66.199.183.210:12258
Our old Breakthrough Server is gone, but we just ordered a new one, and it's going to be rifles only.
My name is -=GrUnTz=-[D]Col. Jimmy Tango, so maybe one of these days you'll run into me.
Posted: Tue Mar 09, 2004 6:13 pm
by Yarik
I gotta say if your screens are the same as the rest of your map, I think you done some good work. Map looks nice.
Posted: Tue Mar 09, 2004 6:36 pm
by ziptie2k2
Posted: Tue Mar 09, 2004 7:54 pm
by dooguesgoober4
Actually....those screen shots are from an earlier version of the map....ill have to take some new screenies and post them here soon!!
Posted: Tue Mar 09, 2004 8:27 pm
by Axion
ziptie2k2 wrote:
Besides, skill has nothing to do with it, cause it is a game, and games are meant to be FUN, not an ego test.
I'm sorry, but I totally disagree. There is more skill required to use a rifle effectively than there is to use a smg. Skill has to be involved, because if there was no skill required whatsoever, anybody could just pick up the game and post awesome scores with any weapon, with no prior practice.
Posted: Tue Mar 09, 2004 9:43 pm
by dooguesgoober4
Posted: Tue Mar 09, 2004 9:54 pm
by Cheetohs
Whats the NEWEST version map download link?
Posted: Tue Mar 09, 2004 9:56 pm
by dooguesgoober4
It is in the first post but i guess ill post it again for all y'all
http://www.freewebs.com/moh_noob/user-d ... cility.ZIP
Posted: Tue Mar 09, 2004 9:57 pm
by dooguesgoober4
Although it seems to be d/ling really slow on the freewebs server so try it from zipties website...
http://www.freewebs.com/ziptie2k2
Posted: Tue Mar 09, 2004 10:22 pm
by Bjarne BZR
Bjarne BZR wrote:And add these to the sound_setup method:
local.master aliascache rain_ext sound/amb/Amb_RainExt_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj"
local.master aliascache rain_int sound/amb/Amb_RainInt_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj"
local.master aliascache rain_roof sound/amb/Amb_RainRoof_02.wav soundparms 1.0 0.0 1.0 0.0 160 320 local streamed maps "m dm moh obj"
local.master aliascache rain_window sound/amb/Amb_RainWindow_01.wav soundparms 1.0 0.0 1.0 0.0 160 320 local streamed maps "m dm moh obj"
local.master aliascache rain_puddle sound/amb/Amb_RainPuddle_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj"
local.master aliascache rain_plant sound/amb/Amb_RainPlant_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m dm moh obj"
... to get rid of all theerrors in the console ( yeah, and to actually hear the rain

)
I think you missed this, because the sound of the rain is still not working

Posted: Tue Mar 09, 2004 10:24 pm
by dooguesgoober4
i thought for sure i put that in the script....ill have to double check
Posted: Tue Mar 09, 2004 10:26 pm
by Bjarne BZR
Opps... I looked at the script and tha lines are added alright... but I seem to have failed to mention that they should be placed not only in the sound_setup method, but more specifically: in the sound_setup method AFTER the Script master is spawned

Posted: Tue Mar 09, 2004 11:26 pm
by dooguesgoober4
Okay...Bjarne, since you know what you are talking about...why dont you just do it yourself...lol...and then send me the file so i can host it!