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Posted: Wed Mar 24, 2004 6:23 am
by fuhrer
tltrude that optimized workaround u did for me works a beaut im still addin sounds for breakthrough, i dunno if this is away from the point i only skimmed thru the posts
Breakthrough work around
Posted: Wed Mar 24, 2004 8:57 am
by tltrude
What fuhrer is talking about is somthing Jv_map told me. In Breakthrough and Spearhead you can add a script with your map name to the Ubersound folder (maintt/ubersound/mymap.scr). So, you can make your own ubersound-like script just for your map. It will not need "local.master" and, if you study the ubersound.scr for Breakethrough, you'll see how they added more sounds.
//==============================================
// UBERSOUND FILE
//==============================================
//==============================================
// WORK AROUND SOUNDS - optimized - 3/16/04
//==============================================
settiki none
// tltrude--> added Altar sliding sound from mohaa.
alias door_slide sound/mechanics/m4l1_altar_slide.wav soundparms 1.0 0.0 1.0 0.0 160 1600 item loaded maps "e dm lib obj test "
end