Lighting objects
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agentmad007
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light
ok thx tltrude i think you answered all my questions just need to test !!!!
true?
Not really sure, I think it is a dynamic kind of light. What would happen if you compiled it with the shader set at "surfacelight 0" and then changed it to "surfacelight 1000" after? Would it still emit light?
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agentmad007
- Brigadier General
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- Joined: Tue Feb 24, 2004 3:52 pm
ok i follow your advise about light emitting surface
i asked you about a red or blue light emitting surface and you said if my texture is red or blue with the shader you wrote it will give them a light .........
"The color of the light will be a blending of the colors in the image. So if you make one that has a lot of blue, the light will be blue. "
tell me if i misundestood
so i tested with a purple texture i made with photoshop ...fulled of purple colour
screenie
http://www.membres.lycos.fr/darksniper0 ... exture.jpg
and i add the shader you wrote
here is the screenie with surfacelight 10000
http://www.membres.lycos.fr/darksniper007/problem/1.jpg
and here the screenie with surfacelight 0
http://www.membres.lycos.fr/darksniper007/problem/2.jpg
seems to be exactly the same no ?
i asked you about a red or blue light emitting surface and you said if my texture is red or blue with the shader you wrote it will give them a light .........
"The color of the light will be a blending of the colors in the image. So if you make one that has a lot of blue, the light will be blue. "
tell me if i misundestood
so i tested with a purple texture i made with photoshop ...fulled of purple colour
screenie
http://www.membres.lycos.fr/darksniper0 ... exture.jpg
and i add the shader you wrote
here is the screenie with surfacelight 10000
http://www.membres.lycos.fr/darksniper007/problem/1.jpg
and here the screenie with surfacelight 0
http://www.membres.lycos.fr/darksniper007/problem/2.jpg
seems to be exactly the same no ?
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agentmad007
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- Joined: Tue Feb 24, 2004 3:52 pm
ooops sorry i did a bad thing hehe
i just changed the scripts/shader without compile again!!!!!
so here is the screenie of shader setted with
surfacelight 10000
http://www.membres.lycos.fr/darksniper007/problem/3.jpg
thx tltrude
i think if i make the texture less sink the light effect will be better no ?
thx Tltrude
i just changed the scripts/shader without compile again!!!!!
so here is the screenie of shader setted with
surfacelight 10000
http://www.membres.lycos.fr/darksniper007/problem/3.jpg
thx tltrude
i think if i make the texture less sink the light effect will be better no ?
thx Tltrude
Stargate
It does not look like the stargate in the movie or TV show. It might look better if the room is darker, and your color is brighter (more white).
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agentmad007
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LOl yes i know tltrude
this is not my map its just a test map that i ve setted to set the teleportation (with shifty work)
and thx for the light emiting surface trick this is very cool to know
and Btw i dont really want a stargate map i ll do a lib map(breakthrough) with some gate teleport on it........for fun..
thx
and do you think if i set the "chevron" texture more brighter the light effect will be more intensive ? (in the pic is surfacelight 10000 and i want a better effect if its posssible sure ? )
this is not my map its just a test map that i ve setted to set the teleportation (with shifty work)
and thx for the light emiting surface trick this is very cool to know
and Btw i dont really want a stargate map i ll do a lib map(breakthrough) with some gate teleport on it........for fun..
thx
and do you think if i set the "chevron" texture more brighter the light effect will be more intensive ? (in the pic is surfacelight 10000 and i want a better effect if its posssible sure ? )
Windows
It is not good light. Normally these lights are used for night windows and an entity light is added. Here is some I did.






Heres how mine currently looks, the chevrons do change when the gates activated overall it'll be completed soon lost a few days due to unscheduled drinking but hey its gotta be done lol


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agentmad007
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Absolutely I made the 2 sets of chevrons the dull out of 1 grid unit and under it the lit chevron out of 3 and i made them the same script object as the puddle so they hide/show when it does
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
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agentmad007
- Brigadier General
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- Joined: Tue Feb 24, 2004 3:52 pm
