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light

Posted: Fri Mar 26, 2004 12:59 pm
by agentmad007
ok thx tltrude i think you answered all my questions just need to test !!!!

true?

Posted: Fri Mar 26, 2004 5:07 pm
by tltrude
Not really sure, I think it is a dynamic kind of light. What would happen if you compiled it with the shader set at "surfacelight 0" and then changed it to "surfacelight 1000" after? Would it still emit light?

Posted: Fri Mar 26, 2004 5:30 pm
by agentmad007
ok i follow your advise about light emitting surface
i asked you about a red or blue light emitting surface and you said if my texture is red or blue with the shader you wrote it will give them a light .........

"The color of the light will be a blending of the colors in the image. So if you make one that has a lot of blue, the light will be blue. "

tell me if i misundestood

so i tested with a purple texture i made with photoshop ...fulled of purple colour

screenie

http://www.membres.lycos.fr/darksniper0 ... exture.jpg

and i add the shader you wrote

here is the screenie with surfacelight 10000

http://www.membres.lycos.fr/darksniper007/problem/1.jpg

and here the screenie with surfacelight 0


http://www.membres.lycos.fr/darksniper007/problem/2.jpg

seems to be exactly the same no ?

Posted: Fri Mar 26, 2004 6:01 pm
by agentmad007
ooops sorry i did a bad thing hehe

i just changed the scripts/shader without compile again!!!!!

so here is the screenie of shader setted with

surfacelight 10000

http://www.membres.lycos.fr/darksniper007/problem/3.jpg

thx tltrude

i think if i make the texture less sink the light effect will be better no ?


thx Tltrude

Stargate

Posted: Fri Mar 26, 2004 7:50 pm
by tltrude
It does not look like the stargate in the movie or TV show. It might look better if the room is darker, and your color is brighter (more white).

Posted: Fri Mar 26, 2004 9:00 pm
by agentmad007
LOl yes i know tltrude

this is not my map its just a test map that i ve setted to set the teleportation (with shifty work)

and thx for the light emiting surface trick this is very cool to know :D

and Btw i dont really want a stargate map i ll do a lib map(breakthrough) with some gate teleport on it........for fun..

thx :D :o :P

and do you think if i set the "chevron" texture more brighter the light effect will be more intensive ? (in the pic is surfacelight 10000 and i want a better effect if its posssible sure ? )

Windows

Posted: Fri Mar 26, 2004 9:29 pm
by tltrude
It is not good light. Normally these lights are used for night windows and an entity light is added. Here is some I did.

Image
Image
Image

Posted: Sat Mar 27, 2004 4:08 pm
by Shifty
Heres how mine currently looks, the chevrons do change when the gates activated overall it'll be completed soon lost a few days due to unscheduled drinking but hey its gotta be done lol

Image

Posted: Sat Mar 27, 2004 5:38 pm
by agentmad007
hehe drunk LOL

your chevron as setted as script object and you add some :show /hide line in your script isnt it to make the effect ?

Posted: Sat Mar 27, 2004 6:46 pm
by Shifty
Absolutely I made the 2 sets of chevrons the dull out of 1 grid unit and under it the lit chevron out of 3 and i made them the same script object as the puddle so they hide/show when it does

Posted: Sat Mar 27, 2004 7:01 pm
by agentmad007
ok thx i wanted to be sure

btw your gate is a beauty cylinder i never manage to do one like this

brush arbritary side (i tried 16 till 64 side)

can i ask you how you made your or if someone can tell how to do a beauty cylinder

thx