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Bjarne BZR
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Post by Bjarne BZR »

Yea... maby I should... why just stay with pure mapping... :)

Maby a server side only smokenade mod would be a challenge? :D
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Bjarne BZR
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Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

CRAP! The smoke signature is defined and run completely on the client... at least from what I understand. This is a raving pity as the textures used for the smoke is a standard MOH:AA texture, so if the smoke definition were server side, we would have been all set. :cry:
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