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Posted: Wed Apr 07, 2004 5:26 pm
by Bjarne BZR
Yea... maby I should... why just stay with pure mapping... :)

Maby a server side only smokenade mod would be a challenge? :D

Posted: Wed Apr 07, 2004 6:42 pm
by Bjarne BZR
CRAP! The smoke signature is defined and run completely on the client... at least from what I understand. This is a raving pity as the textures used for the smoke is a standard MOH:AA texture, so if the smoke definition were server side, we would have been all set. :cry: