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Posted: Tue Apr 06, 2004 4:18 pm
by M&M
could u try to post the text of the compile ,i think tltrude showed u how to make logs for the compile .so make them then copy paste all of it here so we can better help u .
or if u know u have a certain brush with too many sides then split it up into parts or delete it
Posted: Tue Apr 06, 2004 6:38 pm
by Krane
My opinion:
1) If you have a brush w/ lots of sides, delete it or transform it into a path mesh (do a search to see how to do it).
2) install the rogue plugins.
3) In Radiant go to plugins and get rid of the duplicate brushes.
4) Compile your map using FAST vis.
5) Come back here and tell us what happens now.
Good luck, don't panic!
Posted: Thu Apr 08, 2004 4:47 am
by rodney
oK:
When now...
I have other problem:
********************************error********************************
Exceded max points on winding!!!
Posted: Thu Apr 08, 2004 5:51 am
by Krane
ERROR: MAX_POINTS_ON_WINDING exceeded
There are too many vertices repeating themselves along a single axis (ie you have an extremely long single brush). It can also mean you have a "brush side polygon" somewhere with more than 64 corner points.
SOLUTION: Find the offending brush (edit -> find entity/brush, and enter the brush number.) and either delete it or cut it into smaller pieces.
I've found this
here. It's an excelent source for compiling errors

! Don't forget to stop by there if you have an compile error. Maybe this is the cause of such long time...
Posted: Fri Apr 09, 2004 12:34 am
by rodney
Krane wrote:ERROR: MAX_POINTS_ON_WINDING exceeded
There are too many vertices repeating themselves along a single axis (ie you have an extremely long single brush). It can also mean you have a "brush side polygon" somewhere with more than 64 corner points.
SOLUTION: Find the offending brush (edit -> find entity/brush, and enter the brush number.) and either delete it or cut it into smaller pieces.
I've found this
here. It's an excelent source for compiling errors

! Don't forget to stop by there if you have an compile error. Maybe this is the cause of such long time...
O have duplicates planes:
When it are not in the same location:
Is normal bushes... when it have the some number...
When i modify the number of the bushes???
Because i delete... it delete a big part of my map... of the bushes separates...
oK... thanks!!!
I am wait with response:
FAST!!!
Posted: Fri Apr 09, 2004 2:52 am
by Krane
To get rid of duplicate plans, get the Rogue plugins!
Do you have an extremely long brush in your map?
Posted: Fri Apr 09, 2004 3:05 am
by rodney
Krane wrote:To get rid of duplicate plans, get the Rogue plugins!
Do you have an extremely long brush in your map?
I do not have a big bushe on my map...
I have a big number of bushes!!!
I need rename the my number of the bushes to compile???
What rename the number of bushes??? 50 to 50000???
Posted: Fri Apr 09, 2004 4:03 am
by Krane
Seems that you're having lots of problems...Like M&M said, you'll have faster answers if you post your compile here...
Are you using MBuilder?
btw, where're you from (maybe it will help)?
Posted: Fri Apr 09, 2004 4:09 am
by blue60007
He's from Brazil, and I'm compiling his map now, with so far success at 23% on the light stage...
Posted: Fri Apr 09, 2004 4:32 am
by rodney
Krane wrote:Seems that you're having lots of problems...Like M&M said, you'll have faster answers if you post your compile here...
Are you using MBuilder?
btw, where're you from (maybe it will help)?
Please:
Check the first post of this thread...
And i am brazilian...
Sorry with my bad english!!!
The tutorial sites... and the compile problems post on this FORUM... do not help-me because my map have 20.000 bushes and 10.000 entities...
I use the Mbuider... and the Mohradiant to compile:
I need a url(www.) to i place my .map...
I pass my map to blue60007... with a e-mail... and he is helping me!!!
If i pass my map to you Krane... do you help-me in the compile???
Thanks for all help-me!!!
And please... see the first post of this thread!!!
Re: S.O.S with compile!!! 23:32 minutes compiling!!!
Posted: Fri Apr 09, 2004 4:50 am
by Krane
rodney wrote:S.O.S with compile!!! 23:32 minutes compiling!!!
After 23:32... my compile do not finished!!!
I make detail in all bushes
I have in this map 6500 bushes!!!
HELP-ME!!!
This is your first post...What's special here?
Anyway, it's your lucky day rodney, I'm brazilian too

!
I cannot help you w/ your map right now coz my PC is far away from me (I'm writing from a Mac, no Radiant here).
I don't think it's polite to start chating in portuguese here, so email me and we can chat in our native "slang"
Clica em "email" que eu te dou as dicas certas.
Falou

! Ou me pega no ICQ (to online agora)!
Posted: Fri Apr 09, 2004 5:42 pm
by rodney
Sorry...
See the first post of the my thread on the MAPPING...
Read that!!!
Posted: Sat Apr 10, 2004 11:16 pm
by rodney
Hey blue60007...
Where are you???
________________________________________
Hey all... i have the spearhead SDK... spearhead... and the Mbuider...
To compile...
What is the best "double"(combination)???
To compile the .map???
And please... a member give my map and... place on the url... PLEASE!!!
To all dowload and help-me in the compile!!!