Compiling problem

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blue60007
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Post by blue60007 »

ohh, I think it does cause once I think I had some BT textures and played the map in SH and they were missing. But I don't think they specifically designed it for BT it just happens to work with it.
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Post by Headshot »

I'm using the AA mohradiant, making a map for MOH:AA, and i have spearhead installed. thee was no extra shader files in pak0.pk3, or any others, and i did have the fixed shader in the main folder, but the situation didnt change, and it is now permanently deleted off my computer. I must say, i really dont expect anyone to be able to fix this, so dont wet your knickers over it, ill just get other people to compile my maps in the future until i fix it
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Bjarne BZR
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Post by Bjarne BZR »

I think you have a SH<-> AA collision of some kind. A suggestion is to install a "clean" AA in another directory and let MOHRadiant use that install. Should solve your problem, and at the same time there is no risk of using SH resources by accident.
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Post by Headshot »

yes! i managed to get it working. the problem was the modifications in the mainta folder, which never occured to me to move. thanx for all the people that tried to help
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