local.fire2 = spawn script_model "targetname" "fire2"
local.fire2 model "static/fire.tik"
local.fire2.origin = local.player.origin
local.fire2.scale = 1.0
local.fire2 notsolid
local.fire2 glue local.player
thread burn_player
end
Detecting if entity has hit a wall or roof!?
Moderator: Moderators