Detecting if entity has hit a wall or roof!?

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Elgan
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Posts: 890
Joined: Tue Apr 13, 2004 10:43 pm
Location: uk
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the fire

Post by Elgan »

local.fire2 = spawn script_model "targetname" "fire2"
local.fire2 model "static/fire.tik"
local.fire2.origin = local.player.origin
local.fire2.scale = 1.0
local.fire2 notsolid
local.fire2 glue local.player
thread burn_player
end
Elgan
Site Admin
Posts: 890
Joined: Tue Apr 13, 2004 10:43 pm
Location: uk
Contact:

Post by Elgan »

i cnat remember now.hehe, i use a diff fire now and its great!.hehe
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