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Posted: Sun Apr 25, 2004 8:55 am
by dr shenker
so when i only add info_player_start it can't load?


and i thought that when yo had complied your .map file it became a pk3 file

Posted: Sun Apr 25, 2004 11:11 am
by Scronty
Afternoon, dr shenker.

May be a stupid question but...
You *have* kept the Pak0.pk3, Pak1.pk3, Pak2.pk3, Pak3.pk3, Pak4.pk3, and Pak5.pk3 files in your main directory when you moved the custom pk3 files out?

Cheers,
Scronty

Posted: Sun Apr 25, 2004 11:12 am
by dr shenker
yes i did :lol:

pk3

Posted: Sun Apr 25, 2004 12:05 pm
by tltrude
A pk3 is just a compressed (zipped) version of the "main" folder. The compilers make a file, with your map's name, that end with extention ".bsp". That file does not have to be compressed for you to test it. It is best to place it in main/maps/dm (create a dm folder if needed), so that you have sound and weapons for testing.

Although it will load with only a the info_player_start, it is good to have the other types of player spawn points as well--so you can test it with a friend.

Is the black screen you are talking about the console? Does it have writing on it?

Posted: Sun Apr 25, 2004 9:21 pm
by M&M
dont think it was the console as he would have worked his way around it
it seems u removed some other "important" file while u were removing the pk3 custom files .try checkin again to ensure that u havent removed anything else .assuming u have mohaa (without expansions) u should have all the files named pak#.pk3 in ur main .

here is another way ,make a shortcut of mohaa.exe (or if u already have one) then open its properties .
and after the target path type

Code: Select all

+set logfile 1
this should make a qconsole.log file in ur main folder which might contain what error exactly causes a black screen .if u cant make heads or tails from it just post it here :wink: and we will try 2 help