Page 2 of 2

wait

Posted: Sun Apr 25, 2004 5:40 pm
by tltrude
Wait, which compiler directory is Mbuilder using?

Posted: Sun Apr 25, 2004 5:43 pm
by Lt. Striker
C:\PROGRA~1\EAGAME~1\MOHAAT~1

problem

Posted: Sun Apr 25, 2004 5:47 pm
by tltrude
Well, I think that is the problem. You are using the SDK editor to make the map and them compiling it with the compilers for Mohradient.

Posted: Sun Apr 25, 2004 5:47 pm
by Lt. Striker
Ok so what should I change it to?

Posted: Sun Apr 25, 2004 5:48 pm
by Mj
Dunno if you got my previous post about pressing "s" and getting the texture popup related to the selected brush

i seem to remember a collate size or summat... try inputing different numbers, let MBuilder numbercrunch instead of using the Ctrl + F

hey, could work....


Ooop soz too late.....

Posted: Sun Apr 25, 2004 5:50 pm
by Lt. Striker
Yeah I got your other post, no I don't think thats it. I think tltrude is on the right track. Were you talking to me or tltrude about the mods?

SDK

Posted: Sun Apr 25, 2004 5:50 pm
by tltrude
Find the compilers for the SDK editor and point it to them. I only use Mohradiant, so I can't say for sure.

Posted: Sun Apr 25, 2004 5:51 pm
by Lt. Striker
So SDK uses a different compiler?

Posted: Sun Apr 25, 2004 5:53 pm
by Mj
I was actually talking to you, but i didnt realise who tltrude was :oops:

but yea, looks like Mr Trude is most definetley on the right track

I was just wondering, would it be possible for you, Mr Trude, to make a skeet shoot?

Posted: Sun Apr 25, 2004 5:55 pm
by Lt. Striker
Your new a lot of people wouldn't recognize people on this site if they weren't part of it. You do do mods don't you tltrude?

SDK

Posted: Sun Apr 25, 2004 6:08 pm
by tltrude
I think so, the way people are talking, the two sets of compilers may be different. If you search for "tiled" in the forum you'll see that your problem happens to people a lot!

I have made a lot of tutorial maps, but only released two real maps. Click on my signature logo and check them out.

Mj - Someone did a skeet range a long time ago. I have no desire to do one. I do have a target range tutorial map that uses moving targets and bots. Here is the download for it.

http://pages.sbcglobal.net/tltrude/Temp ... _range.zip

Posted: Sun Apr 25, 2004 6:24 pm
by Mj
Thanks a lot :)

I just wonder why they aren't all that findable :? i would imagine they are quite popular

Mj