Pixel like walls!! :S

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seere
First Lieutenant
Posts: 181
Joined: Fri Apr 02, 2004 12:51 pm
Location: London

Post by seere »

I wouldn't advise using ctrl F for most things Mj other than whats previously said for doors and the like.
Unless your walls etc have been built exactly the right size to contain the texture it will distort.
Textures on the whole are handled better by a graphics card if the size is in divisions of 8....ie if a wall size can be divided by 8 then the card itself has to do less work.
This of course is not always possible...iv'e had to down scale some of my textures .53x.53 of the actual size to fit certain areas which is a pain but the overall effect is worth it.
Seere.
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Mj
Map Reviewer
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Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

I'm guessing that means higher FPS :D

Thanks, I'll remember that

Mj
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blue60007
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Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Well not necessarily 8, but also any base 2 numbers work, the same for brush sizes, like no 51 units long and 79 high, etc....

Numbers like:

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096.

Are good to use for textures and brush sizes...
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