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Posted: Tue Apr 27, 2004 10:39 pm
by Bjarne BZR
jv_map wrote:You should compile the map with q3map for mohaa :wink:
What jv means is not what version of MBuilder to use... MBuilder is just a graphical interface to the quake BSP compilers. So use the compiler versions supplied in the MOH:AA Radiant package ( q3map.exe and MOHlight.exe ).

You will get a similar error if you compile with the MOH:SH compiler and try to run it in MOH:AA ( version 21 I think ).

Posted: Tue Apr 27, 2004 11:53 pm
by nuggets
your right BJARNE

SH is version 21; AA is verion 19

Posted: Wed Apr 28, 2004 2:22 am
by blue60007
Ah, so that clears a lot up!

Posted: Wed Apr 28, 2004 3:33 pm
by m0d hippY
well now i get compiling errors. argh this is annoying..

Posted: Wed Apr 28, 2004 4:19 pm
by jv_map
What compiling errors? They might be listed in the compiling errors sticky.

As this map is only 50 brushes you might even consider building it from scratch with mohradiant (though I doubt it's necessary).

Posted: Thu Apr 29, 2004 6:58 am
by m0d hippY
how do I compile it using q3map? doesnt moh:radiant use q3map? im usingMbuilder to compile but obviously its the wrong version so what should I do? is there a tut on how to compile this stuff?

batch file

Posted: Thu Apr 29, 2004 5:37 pm
by tltrude
In Mbuilder, on the left, there is a window for the batch file (the file that mbuilder creates to compile your map). Select the map from your list and them copy the contents of that batch file window and paste it here.

Are the folders "main" and "mainta" both located in the same MOHAA folder?