I really like this map, and now it will be even better .
Just one thing, the script isnt compatible with mohaa 1.00 ,
seems like it cant take this part,
while(level.targets_destroyed < level.targets_to_destroy)
blue60007 wrote:I think you are on the right track with the player shadow. Try reducing the number of point lights and up the ambient lighting.
I'd rather burn in hell.
I lowered ambientlight from 20 in this map and lowered all pointlights from 300 to 200 to get the nice lighting. Before it had a more of a "flat" lighting.
( TopTiger, do you still have the light compare pics I sent you? Could you upload some here? )
Lowering the lights to 200 should help, as that means there are less lights shining on the player...
Or delete some lights above the metal walkway, there are currently 6 lights or so, maybe it helps if you put more space between the light, there's enough light up there i think, wouldnt hurt to delete some.
yeh you are right about that, complex shadows isnt needed so just leave it, the map runs fine. dont think much players play with complex shadows.
with my gf4mx440 64mb i have 40fps on that spot and the rest of the map 100+fps. the 40 fps is playable...
if i play wars i have my mohaa settings on its lowest , 16 bit... and all so i have high fps and you can spot the enemy faster.. normally i play on medium settings, so no complex shadows.