Posted: Tue May 04, 2004 9:44 pm
Heres my script for map mohdm1:
I hope this helps!
Code: Select all
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm1"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
//exec global/ambient.scr mohdm2
//$world farplane 5000
//$world farplane_color (.333 .333 .329)
level waittill spawn
thread spawncrate
spawncrate:
local.static = spawn script_model
local.static model "static/indycrate.tik"
local.static.origin = ( -591.85 -647.96 668.13 )
local.static.angles = ( 0 0 0 )
local.static solid
end
$world farclipoverride -1
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end