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Posted: Sun May 09, 2004 10:30 pm
by Lone_Rebel
Well lol in an attempt to fix up the frame rates I think I may have killed my map... I am working on it but its starting to get pretty glitchy :(

Posted: Mon May 10, 2004 12:15 am
by blue60007
Say I might have some freetime that I might be able to check it out in, and maybe tune it up some. Let me know...

Posted: Mon May 10, 2004 12:35 am
by Lone_Rebel
well its really messed up, one of section of the map is gone, and the game crashes once you hit this certain area. I have it to log console, and it doesnt log any unusual errors, it just stops in mid sentence.

Posted: Mon May 10, 2004 12:40 am
by blue60007
Well I might be able to salavge it, it's worth a try... :(

Posted: Mon May 10, 2004 1:01 am
by Lone_Rebel
Okay, I will email you the .map file. hope you can fix it! thanks in advance

Posted: Mon May 10, 2004 4:52 pm
by blue60007
Well I'm doing a complete overhaul on the vis, made everything detail and I've got leafgroups laid out on the underground areas, and I still need to do the outside and do a compile...

Posted: Mon May 10, 2004 10:13 pm
by Lone_Rebel
Is it wise to make all brushes detail? the VIS tutorial says NOT to do this.

Posted: Tue May 11, 2004 12:32 am
by blue60007
No not really but with the angled ceilings makes it hard for the compiler. It's taking longer than the expected (compile) so it may be the weekend until I get a chance to do a full compile. :(

Posted: Tue May 11, 2004 1:51 am
by Lone_Rebel
taking that long? dang lol took very little time on mine. You using the spearhead SDK? or mohaa tools (dunno that it matters but I use spearhead SDK) Oh one thing I dunno if I told you but I think I did... the map has one spot in the tunnel to the armory where its screwed up (walls andfloor invisible) and also for some reason it keeps exiting the game for me at the point where you go into the kitchen.

Posted: Tue May 11, 2004 1:53 am
by blue60007
Well my attempt at leafgroups managed to mess fps up in some areas, but yet some areas benefited from it. I'm going to copy that somewhere else, then try making floors and walls structural, and use hint brushes to square up the rooms...

Posted: Tue May 11, 2004 10:41 pm
by blue60007
Well I've made some improvements. The hallways have gotten lots better, and the rooms a tiny bit better. If you can get those areaportals working I bet that will improve the rooms! I think if you try thickening the walls and making the areaportals thicker, might help. Also you shouldn't really build on Grid 1, at least Grid 2, and preferably Grid 3. You should keep thicknesses to things like 2, 4, 8, 16, 32, 64 etc...

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