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Posted: Sat May 08, 2004 1:27 pm
by tltrude
This might work to blocks granades!!
Code: Select all
textures/common/projectileclip
{
qer_editorimage textures/common/projectileclip.tga
qer_keyword utility
qer_trans .4
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm fence
surfaceparm trans
}
The surface parameters "fence" is used for deck grate, so it should allow bullets through. You'll have to make a tga for it.
Posted: Sat May 08, 2004 2:03 pm
by blue60007
Try it, but I don't see how that blocks grenades.

Posted: Sat May 08, 2004 9:41 pm
by kai0ty
tltrude wrote:This might work to blocks granades!!
Code: Select all
textures/common/projectileclip
{
qer_editorimage textures/common/projectileclip.tga
qer_keyword utility
qer_trans .4
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm fence
surfaceparm trans
}
uh, yea. can u tell me more of a step by step way of what ur telling me to do, im lost
The surface parameters "fence" is used for deck grate, so it should allow bullets through. You'll have to make a tga for it.
solid
Posted: Sat May 08, 2004 10:36 pm
by tltrude
kai0ty wrote:um, that didnt work. the wall is still solid, and in the editor as soon as i close script inspector it just unchecks everyhintg. help? lol
Just select the wall and hit key N. Then double click on "script_object" in the list of entities, and also click on "NOT_SOLID". To block players, you will then need another brush with comon/playerclip texture. The wall and the playerclip brush will then allow bullets and projectiles to pass through, but not players.
Posted: Sat May 08, 2004 10:48 pm
by kai0ty
god i hate this, i typed a message in the above post, stupid crap lol. anyway, can u guid me through that a littel more tom? im not sure what ur trying to say.
Posted: Sun May 09, 2004 4:56 am
by kai0ty
or anyone for that matter, what is that code even? thanks.