no sound in my maps

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Smeghead
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Post by Smeghead »

yes the sound effects sre turned up and my speakers are on the map is called test_proper.map and the bsp file is where it is supposed to be. Also whilst people are trying to help me (which may be impossible) since renaming the map to test i now have this come up in console which wasnt there before:

Warning- downgrading to old animation fromat for file
lizardkid
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Post by lizardkid »

that's good, that's what you'll need in there for AA. it's taking certain animations for ai and converting them. you'll notice a lot of bunker_jumpup kind of stuff in there.
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Smeghead
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Post by Smeghead »

ok then so that bits ok but i still cant here you
blue60007
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Post by blue60007 »

That's really wierd. :? What textures are your floors?
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Smeghead
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Post by Smeghead »

garage floor and ncnu grass set sp (basicaly grass and concrete)
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tltrude
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folder

Post by tltrude »

What folder is your .bsp file in and what is your .bsp file named? If it is singleplayer, the path should look like this.

mohaa/main/maps/test_proper.bsp

However, it is better to test your map as a deathmatch game because you will have sounds and weapons. For that, the path would look like this.

mohaa/main/maps/dm/test_proper.bsp

By the way, it is ok to rename the .bsp file and/or the .map file without recompiling. The .bsp file does not have to start with "test" if it is multiplayer (in the dm or obj folders). You might want to add "info_player_allied" and "info_player_axis" starting points to your map, if it is team deathmatch.
Tom Trude,

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Smeghead
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Post by Smeghead »

well guys i dont how this got solved but i was poking around with the bots and added a pathnode and hey preston on came the sound, really weird considering i have had nodes in the map before but with no sound, anyway thanks for the help. I told you i past all help!!!!!!!!!!!!
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