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Posted: Thu May 13, 2004 11:33 am
by jv_map
Yes glueing all spectators to some spot where they can't get any useful information seems to be an option...

Posted: Thu May 13, 2004 10:24 pm
by Bjarne BZR
cassidy wrote:Though you have to rely on the players to use it decently (not give information or instructions while they're dead etc).
Yeah, sure... That'll work ;)
cassidy wrote:Trying to find a solution to that too...
1st idea: Interaction between mohaa-teamspeak. When someone dies, the teamspeak server mutes the dead player. I don't know if this is possible at all and the only way to do it is have a neutral server both for mohaa and TS, that both teams can use.
Again, impossible to control.
cassidy wrote:2nd idea: Don't let anyone spectate. It would be sort of boring once you die, but it sounds easier to implement.. Just leave the player staring at the sky.
That is the strategy used. Nobody is allowed to spectate (free spectate). The thing I'm wondering about is the "spectate own team" when dead in an OBJ match.
cassidy wrote:If somebody can think of another solution please do share... this thing has turned out to be the greatest flaw in a lan tournament here, you can't just trust people to abide by the rules :?
I have never seen the look through wall error beeing used in a clan match... at least not to my knowledge.
There is only one place in the stock maps where I have ever found the combination of TeamSpeak/Ventrilo/GameVoice and "team spectate" giving rise to a possibility of cheating, and that is this:
When spectating you have a slightly higher point of view, this can be used to let the spectator look over the wall to the graveyard on "The Hunt" and report any enemy there ( never actually detected one, as the area you can see is a bad place to hide :roll: ).
So basically: the use of communications is a vital part of any organized match, and it works well in oranized ladders and leagues as it: I see no real point in poking in it... its bad enough that wee need to use anti-cheat software to keep the idiots short. :x

Posted: Thu May 13, 2004 10:48 pm
by kai0ty
the hunt and v2 is the glitciest of all, personally me and the clan use it all the time when were just messing around, or in a friendly scrimmage. i think the best way would just be to ignore it, i doubt there is a way to fully stop it.

Posted: Thu May 13, 2004 10:51 pm
by cassidy
The really annoying thing is when a dead clan leader guides his team mates.

Right now we have two admins, one over each team and the players still try to whisper in teamspeak... in a 'hot' match last week things got waaaay out of control :?

It really feels like we're back in nursery school... you wouldn't believe the excuses people are giving the admins with a straight face nonetheless.

Rethought the "looking at the sky" thing and it's too dangerous. If an attacking player dies near the objective, it could do more harm than good.

The blank screen sounds like the only solution, no matter how boring it is for the dead people,

Posted: Thu May 13, 2004 11:43 pm
by Bjarne BZR
I say that dead clan leaders giving advice is no problem. Just allow it. Most clans play for the fun of it, and having the team communicate ( dead or alive ) does not hurt game play i.m.h.o... Sure its not realistic... but then again realism is not fun. A healthy amount of realism can be fun, but we often forget that fun is more important than realism. Ultra-fun keeps people playing, ultra-realism bores the hell out of most people.

( I'm not talking the relatively harmless realism mods here, but beople wanting a realistic limp when a toe is hit... and yes: they would like it to be able to hit just a toe, bleeding to death, and visual distortions as the pain makes you strain the muscles in your face: distorting the eyeball a tiny bit in the process... )

Posted: Thu May 13, 2004 11:50 pm
by kai0ty
personally i would love a mod like that one ^^^^^^^^^^^^^^ (good times)

Posted: Fri May 14, 2004 12:28 am
by cassidy
It's not about realism really. When people follow the rules it's actually more fun, trying to guess the other team's spots and plans taking into account who died and where, than having dead people saying "nickname got me from x spot and was heading to y carrying an stg", it's almost like playing a different game. Consider it as a mod of the game. Problem is that it relies on the good will of the players.

And i really don't mind if people do this in general, i just find it annoying that people tend to do so when they've signed up for a tournament that strictly forbids it. Under these circumstances it is cheating, as it gives you an unfair advantage over your opponents.

It's like pulling out your smg in a bash round :P
Fortunately that's easier to detect 8-)

Posted: Fri May 14, 2004 12:44 am
by kai0ty
actually its unfortunate that that is easier, then we wouldnt have this problem.

Posted: Fri May 14, 2004 4:30 am
by Random
Bjarne BZR wrote:I have never seen the look through wall error beeing used in a clan match... at least not to my knowledge.
There is only one place in the stock maps where I have ever found the combination of TeamSpeak/Ventrilo/GameVoice and "team spectate" giving rise to a possibility of cheating, and that is this:
When spectating you have a slightly higher point of view, this can be used to let the spectator look over the wall to the graveyard on "The Hunt" and report any enemy there ( never actually detected one, as the area you can see is a bad place to hide :roll: ).
So basically: the use of communications is a vital part of any organized match, and it works well in oranized ladders and leagues as it: I see no real point in poking in it... its bad enough that wee need to use anti-cheat software to keep the idiots short. :x
List of other places that you can use the type of "cheat" you have described.

V2 Control Room
Bridge just about frikin everywhere: Any and every window in the map. Most every stone fence in the map, stairs, etc etc.

I know this one well cuz i have used it on many occasions. It may be more prevelant than you think. I think it would be a great idea to persue this idea.

PS dont do ladders so i dont know how often it may be used in them.

Random

Posted: Fri May 14, 2004 4:34 am
by kai0ty
i think v2 is the biggest culprit of this. at those back boxes u can do it, bottom left door, infact, almost everywhere out side, or looking outside. its not very useful indoors though. and in the hunt in spec u can hid in the craters anfd have ppl tell u if someones coming, i do this a lot.

Posted: Fri May 14, 2004 12:08 pm
by cassidy
If you're interested,

Lamron from the TMT forums suggested this

Code: Select all

while(1)
{
for (local.dude = 1; local.dude <= $player.size; local.dude++)
{
if ($player[local.dude].dmteam == spectator)
{
$player[local.dude].origin = (0 0 0) //someplace off the map
}
}
wait 2
}

It checks to see if you are a spectator and if you are moves you to a place off the map and keeps putting you back there if you move.

cheers

Posted: Fri May 14, 2004 6:45 pm
by Bjarne BZR
Yes, but changing tha script makes anti-cheats go berzerk :(

Posted: Fri May 14, 2004 10:28 pm
by M&M
Yes glueing all spectators to some spot where they can't get any useful information seems to be an option...
Rethought the "looking at the sky" thing and it's too dangerous. If an attacking player dies near the objective, it could do more harm than good.
well,if it is possible .moving the dead "spectators" to a certain room or to some place where there is a spawned "something" infront of them so that they cant see the game since that "something" is blocking there view .and this "something" should be alittle interesting (maybe the scoreboard) so dead players dont die from boredom if u know what i mean

Posted: Sat May 15, 2004 10:06 am
by cassidy
Why did they make spectators' view third person anyway?

If it was first person view, there wouldn't be any problems (like in most other fps games).

But that can't change through scripting, can it?

Posted: Wed May 19, 2004 9:47 am
by cassidy
If anyone's interested, turning spectators to first-person view CAN be done and has been done already by MPowell1944. It's called "Eye 4 Eye" and it's a server side mod.

That should solve most of the problems..