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Posted: Sun May 16, 2004 11:36 pm
by blue60007
Since the registry keys wern't deleted you may still be able to use Add/Remove Programs and uninstall. You'll probably get some errors but it may ask you if you want to remove it from the list. Doing that should get rid of the rest of the keys deep in the registry...

Posted: Mon May 17, 2004 12:25 am
by Lt. Striker
No I did what you said tltrude and removed entdefs and everything but it still won't work!!!!!!!!! :x

Posted: Mon May 17, 2004 1:06 am
by agentmad007
Maybe someone can help him via Vnc ? and see what sux in his compu ?

Posted: Mon May 17, 2004 1:12 am
by Lt. Striker
hey blue it never was in the add\remove programs thing I checked before. I don't know if this will work but I was wondering, would one of you guys install the MOHAATOOLS and then send me the folder with all the stuff the install puts in there? If you would I think it might work. Thanks

Posted: Mon May 17, 2004 1:22 am
by blue60007
I've got one.

I'll send you radiant, q3map, mohlight, and entdefs...

uninstall

Posted: Mon May 17, 2004 12:44 pm
by tltrude
Another option is to install a registry cleaning program--there are a few free ones around. It will look for keys that have no use, and ask if you want them removed.

Posted: Mon May 17, 2004 10:50 pm
by M&M
i dont know what u guys are talking about .but as far as i know ,mohradient doesnt need a registry "fix" since i managed to install it twice w/o deleting anything .
are u sure that the "source" of mohradient is ok? i mean it might have been corrupted or maybe it has a virus or somehting .try redownloading it again (and scan it would be good)

Posted: Fri May 21, 2004 12:19 am
by Lt. Striker
Yeah Im sure its not corrupted because I downloaded it a couple times and from EA's website too.

Posted: Sat May 22, 2004 2:43 am
by Lt. Striker
Well I fixed it, even though it wasn't in the way I wanted. I downloaded and installed SH SDK, I have AA,SH,and BT but was just using AA SDK. Now using the SH SDK the ai will load and not crash mohradiant. Thanks for all your help! :D

Posted: Sat May 22, 2004 6:39 am
by bdbodger
Save your mohaa compilers in a different directory so you can use them for mohaa maps I guess you know that . I just change mainta to xmainta when I map for mohaa with the radiant from spearhead . The ver of mohradiant does not matter what does matter is that you don't use spearhead models when you map for mohaa and that you compile with the mohaa compilers .

Posted: Sat May 22, 2004 1:31 pm
by Lt. Striker
Yeah, and a mohaa compiler would be mbuilder right?

Posted: Sun May 23, 2004 2:41 pm
by blue60007
Mbuilder can compile SH maps as well. Just be sure to change the Compiler dir to include the SH q3map and mohlight....

Posted: Mon May 24, 2004 11:51 am
by Lt. Striker
Ok got ya, thanks.

Posted: Sun Jul 18, 2004 10:15 pm
by johnnymiller
Another simple way would have been to take all pk3 files out on mainta (spearhead). Had the same issue with the crashing radiant. Moving those files solved that issue. Hope this is helpful to anyone else reading these forums. :)

Posted: Mon Jul 19, 2004 1:44 am
by blue60007
Yeah, try not to bring topics back from the dead, but good advice though! :)