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Posted: Mon May 17, 2004 11:05 am
by [-[usf]-] commando
one of the worst flaws in a map is where u r able to get onto roofs or get across somewhere ur not supposed to b
to get under the map
or land sharking
glitching round corners where brushes disapear and c straight thru
Posted: Tue Jun 01, 2004 9:43 am
by Ramah Palmer
Not really much, but I noticed the other day that the texture above one of the doorways in the hotel on The Bridge doesn't line up right with the textures either side of it - a simple middle click on one of the other textures would have sorted it.

Posted: Fri Jun 11, 2004 7:04 pm
by Master-Of-Fungus-Foo-D
[-[usf]-] commando wrote:one of the worst flaws in a map is where u r able to get onto roofs or get across somewhere ur not supposed to b
to get under the map
or land sharking
glitching round corners where brushes disapear and c straight thru
the (eploitable) errors that people use on Multi are the worst ones tat could have been avoided, like the ability to get ontop of the church on "the Hunt" or the roof in "destroyed Village".
Posted: Fri Jun 11, 2004 7:47 pm
by Krane
master-of-fungus-foo-d wrote:...like the ability to get ontop of the church on "the Hunt" or the roof in "destroyed Village".
I'm not pretty much "acrobat" style but I'm curious: How can you do these tricks?
I suppose to ask Cheetohs, the official MOHAA acrobat

...
Posted: Fri Jun 11, 2004 10:17 pm
by cassidy
As for the church, you need someone to hold you on his shoulders. The spot is easily recognisable. Supposing you're allies and you 've breached perimeter. Go to the "right" entrance to the graveyard, the one that goes to the church. Once you see the church go right till the last tree. There's a broken church window that you can climb on, but you need your teammate to work as a pedestal. Try it once and if you can't find it ill send you a screenshot.
The problem(bug) is that when you get up there, some bricks are invisible, and you can watch the entrance without anyone seeing you. Otherwise i don't find anything illegal about it. It's not much of a good spot anyway because it's not very easy to leave it if cornered. You might get one kill. Then they'll notice you and there's nowhere to hide or even maneuver.
I've heard that people can do it without help from a team mate but i haven't figured out how. I've also heard there's a way to jump higher, something like "jump and while on air press forward and jump again" but i think it's a myth.
There's another, really terrible bug in the Hunt too, and it is very easily accesible... a hole in the wall that doesn't allow you to see anything but you can shoot through it etc, lots of invisible bricks and ledges... really awfull.
Not to mention the critical corners where for some reason you can lean without being seen

Posted: Tue Jun 15, 2004 8:04 am
by Kate
I can get on the church without assistance cassidy. The way to do it is to holster your weapon. run, jump and as you jump press your crouch (duck)key you can jump onto the ledge then. more often than not though I am still pressing the forward key and end up going right over the wall
Kate
Posted: Tue Jun 15, 2004 5:39 pm
by hogleg
I think one of the biggest flaw's in MOH MP maps is not giving spawn
area's enough protection.
I get on some of these public servers and these idiots have every spawn area covered! Whats the thrill of doing that?

Posted: Tue Jun 15, 2004 6:07 pm
by Krane
I agree, Hogleg...spawnkillers really sucks!

..In my new map I took care of them...
Posted: Tue Jun 15, 2004 7:18 pm
by lizardkid
spawn campers never last long. and it's usually extremely hard to get to a spawn point. only time i can pull it off is in TOW, even then usually i have to keep moving.
it's okay, fact of war...
Posted: Tue Jul 06, 2004 8:38 pm
by [MFD]WWBobcat
Kate wrote:I can get on the church without assistance cassidy. The way to do it is to holster your weapon. run, jump and as you jump press your crouch (duck)key you can jump onto the ledge then. more often than not though I am still pressing the forward key and end up going right over the wall
Kate
You don't need to do any of that, all you do is run up the small slope in front of it, and at the same time as you reach the top of the slope, let go of forward (w) and hit jump (space) then at the very top of your jump go forward again, it seems like a lot to do but once you understand it just comes naturally.
And as for the extra height when you jump it the same principle, no crouching, double-jumping magic involved. You just let go of forward until the top of your jump and it will add the inch or two it takes to get in many places. One good map to practice this on is Remagen on the large planter things with trees and flowers in them.
Posted: Wed Jul 07, 2004 8:46 am
by cassidy
Hey it worked just fine!
I've been playing for about two years now and i find it embarassing that i didn't know that...
Anyway, i've got another problem with jumps too. I want to jump some inches further and 9/10 times i fail. But 1/10 i do succeed so there's is some kind of technique.
I'll give an example. Imagine hunt as axis. Go to the last house that's inside the perimeter (i think half the house is outside the perimeter though

). Anyway, I'm trying to jump from its window to the ledge on the opposite house (the one that overlooks the main road the allies want to cross).
When I succeed, i bump into the wall as well, meaning i could go even further if it wasn't for the wall. But when I miss (which is very often), i barely make it halfway there. Any tips?
(i've seen people do it all the time, so i doubt there's something random about it)
Posted: Wed Jul 07, 2004 1:08 pm
by M&M
yes ,there is a very simple way to do it .leave a grenade behind .that should blast u well away from the house ur in and much further from the house ur trying to reach

!!
but probably its the same technique as kate described .holster ur weapon ,run and double jump.
Posted: Wed Jul 07, 2004 2:50 pm
by cassidy
Ehm, finally got it. The jump is a bit diagonal so you have to make the jump to the point of the ledge that is closer to you. You have to run/jump and quickly (mid air) turn your mouse to the point you want to land (you can't aim at that spot from the beginning because you will bump into the window's frame before you make the jump). Now i got practice it the other way around. It sure is an interesting way to breach the perimeter

Posted: Wed Jul 07, 2004 4:31 pm
by lizardkid
what anout getting in the attic in the Hunt? the bath house has 3 levels, lower, batroom, and upper (wich is caulked) and i've seen ppl get up there.