Ok guys, i found some more!
Some of the ss i got to work, but some didnt so for those i will explain...
-starting off, i found this nifty ladder and thought i might be able to jump over the fence... nope, clip wall. But when i got on top of the ladder and on the ledge of the outlook place, i ran and jumped and softly landed on the clipped wall, leaving me free for jumping all the way over.
-*As the oh-so-smart Cheetohs pressed the elevator button and crouched in the elevator pit, he looked up and noticed that the elevator was dropping fast onto him. Frantically he tried to escape but to no avail. The elevator got him, Slowly he lost life.. slowly... Full of Fear and panic, Cheetohs turned every which way and pressed the use key... Suddenly, that sparked an ingenious idea, he faced the button outside of the elevator and pressed use.. no, didnt work, than cheetohs ligned himself up with the button inside the elevator and pressed... bzzzz... the elevator went up. And the hero was saved.. but was the Elevator?*

I'm afraid not. I threw the elevator out of wack and now it doesnt go down all the way.. and well.. as you can see it goes up to far.
oopsies
Returning to the Outside world i tried one of the many tricks in my bag... and it worked! I was at the console place i was talking about earlier and i walked out the only door it had, quickly, i jumped on the rail and reversed my direction, jumping on the open door's top before it closed, than up ontop of the builing and finally over and onto the egde.

Also, the door that i came out, i would put a texture on the side where the hinges would be because you can see through it and when it opens it can give wallglitches a better chance!
-Ok, here is one of the places i didnt get the ss to work.. In one of the many crates (like the one with the 2 windows).. this one was on the ground. It was next to the fence (parallel with it) and no other containers were touching it. I know that when you are looking at the doors into it, in the background you can see the watertower thingy in the air. I hope that helps for the location of this one but anyhoo, its nothin big except that some light leaks into it around the edges on the inside...
-Model Madness! Ok, on that very same crane, i advice putting a clip on the top of it to prevent nades passing through it.. Same goes for the sentry gun, somehow. You can shoot and throw nades through it. And thirdly the radar on the top of the building, parts of it you can still walk through it. (the seat on the outside, and the 2 'brace-like' things attached to the dish).
-Houston.. we have a problem. When i was allies, i tried to achieve
ONE goal.. and that was to seal myself into one of the containers

... I got so close!

But, i think you might want to fix this because i could easily spawn kill all containers because the guards don't shoot through that window im looking through. I think giving the scientist a pistol to pull out might fix this problem. Hehe, the way i got down here was simply genious

. First, i jumped down the ladder of the tiny utility room which landed me right in the container 2nd floor. Wall glitching to see where the 2 2nd floor guards were depended on what i would do next. most of the time the guards were right at the corner so i couldnt go out. But when i threw a grenade, the guards would put their arms in the air and wave them while running away (when they cant even get hurt by them!) this bought me some time to make my get-a-way. I jumped over the edge and ran straight for the scientist office... No persuaders. tee hee.
-You can jump through the tops of the allie spawn trucks... Probably had to do this for when you spawn but this could cause some 'unscene enemy' problems.