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Posted: Sun Jul 11, 2004 2:54 pm
by Krane
That would be cool if we had some bugs bunny & cia skins...
Posted: Sun Jul 11, 2004 3:03 pm
by m4rine
lol too right!
this looks great, with player skins, cell shaded weapons along with MJ and Balr14's completed work, it would make a fine mod!
reminds me of a very similar Quake 3 mod, which had words on screen when u hit something, or fired, like XIII if uv ever tried it

Posted: Sun Jul 11, 2004 3:44 pm
by M&M
is it normal that the fps is low ? or because the screenshot (to Mj)
Posted: Sun Jul 11, 2004 4:51 pm
by Balr14
I'm trying to get the bazooka to work like the HITP 1 mortar, so you can lob mortar shells at players up on the rocks... grrrr

no luck! I suck at making weapon mods. Also trying to find the "air cannon" shotgun mod, that blasts you into the air, but does no damage.
We've been playing these maps with a weapons "power-up" and the HITP mortar and it is a ton of fun (especially the mortar).
I also tried to cell shade the bazooka...

I think I'll stick to mapping.
Posted: Sun Jul 11, 2004 4:54 pm
by Balr14
Mj wrote:Ehehehe I cant wait to play this
I hope it makes its way onto a few servers

I'm going to try and get a few rendering bugs fixed and have both maps on my server tonite around 10 - 10:30 (CDT).
Posted: Sun Jul 11, 2004 5:30 pm
by Mj
I'm a rapid screenie snapper... so in most screenies my fps will be reasonable low

And Balr14, I was playing your map with my mod with a few friends, and one said we should make it into an official Total Conversion... Waddya think? , Oh and been working on the localisation.txt, but cant think of any weapon names...
Mj
Posted: Sun Jul 11, 2004 5:45 pm
by m4rine
m4rine wrote:lol too right!
this looks great, with player skins, cell shaded weapons along with MJ and Balr14's completed work, it would make a fine mod!
reminds me of a very similar Quake 3 mod, which had words on screen when u hit something, or fired, like XIII if uv ever tried it

kinda what i meant saying that, make it a TC

Posted: Sun Jul 11, 2004 6:20 pm
by Balr14
Mj wrote:I'm a rapid screenie snapper... so in most screenies my fps will be reasonable low

And Balr14, I was playing your map with my mod with a few friends, and one said we should make it into an official Total Conversion... Waddya think? , Oh and been working on the localisation.txt, but cant think of any weapon names...
Mj
It's OK with me, but I'm not much help except for knocking out a few more of these maps.
Posted: Sun Jul 11, 2004 7:03 pm
by Mj
Hehehe, Maps is what we need
Now we need a modeler to make us some silly weapons... And we could perhaps mod jv_maps snowball mod to make waterballons... Jv, is that Ok?

Posted: Sun Jul 11, 2004 10:06 pm
by Mj
I'm going to try and get a few rendering bugs fixed and have both maps on my server tonite around 10 - 10:30 (CDT).
o.O
Thats 3 in the moring here... Dang, gonna be a long night tonight
EDIT: Just a thought... If you logon before 10-10:30, can you post the IP

Hehehe, Oh! And the second map

Posted: Mon Jul 12, 2004 1:57 am
by Balr14
Crap, I won't make it tonite. Map is compiling and won't finish in time. Anyway, it's pretty well done and has a secret transport. But, it doesn't always take you to someplace good.

Posted: Mon Jul 12, 2004 2:55 am
by lizardkid
this is embarrassing to know mjmate is making a loony toons mod for a WW2 game........ MOHAA especially......... oh man this is bad.
good work tho guys, looks silly as all getout but i suppose we need a laugh.
here's to you two.........

Posted: Mon Jul 12, 2004 3:10 am
by Balr14
Hey, games are for having fun. Trust me, these maps are very challenging and tons of fun. I have several guys who usually help me test my latest HITP 2 maps (Bloody Ridge and Swamp). These HITP maps are very interesting and unusual, but now these bozos won't test anything but the 3 BroomHilda maps.
Posted: Mon Jul 12, 2004 1:31 pm
by Mj
this is embarrassing to know mjmate is making a loony toons mod for a WW2 game........ MOHAA especially......... oh man this is bad.
Hehehe! Its just too fun to stop! This is the first mod ive made (i'm a mapper at heart) and it is, to say the least, good fun!
Now a quick, screenless update, our ComicMod has:
2 Maps by Balr14!
Waterballons as Allied nades, modded from Jv_maps snowballs!
StinkBombs as axis nades modded from Balr14's gas nades!
A random CrunchyWhumpyZingyThing!

A 'Splat' blood replacement!
Now all we need is a modeler... anyone...?
Mj
Posted: Wed Jul 14, 2004 12:05 pm
by mohaa_rox
what do u need?