Add some debug lines to your script so you can test what lines are being exectured if you do this then if you see, I got to this part of the script , on the screen you know the trigger was triggered .
kill:
iprintln " I got to this part of the script "
local.player=parm.other
local.player stufftext "say I JUST TRIED TO GET BEHIND/UNDER THE MAP. PLEASE HAVE AN ADMIN BAN ME!"
iprintln "A PLAYER WAS JUST BEHIND/UNDER THE MAP AND SHOULD BE BANNED!"
local.player kill
end
Kill on location.
Moderator: Moderators
First, spawn a trigger_multipleOxYdO666 wrote:afflicted for the time that I put has to answer. that still does not function. I pass below the map and nothing does not happen![]()
why???
local.killbrush = spawn trigger_multiple
local.killbrush.origin = ( xxx xxx xxx )
local.killbrush setsize ( -xxx -xxx -xxx ) ( xxx xxx xxx )
local.killbrush setthread die
Then create your thread "die" (Doesn't have to be die. You can name it what you want
die:
local.player=parm.other
local.player stufftext "say I was just under the map!"
local.player kill
end
That should work; it worked for me
