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Posted: Fri Jul 16, 2004 3:31 pm
by Captain Sudano
That map looks great. good work
Posted: Sat Jul 17, 2004 11:48 pm
by LeadHead
that masterpeice only took u 3 weeks?!?! wow dude, u r speedy AND a super mapper!
Posted: Sun Jul 18, 2004 7:06 am
by silver
wow. nice
my map sucks

Posted: Sun Jul 18, 2004 3:39 pm
by lizardkid
seere, i just compared my map to your...
*follows mj's example and dies*
i almost died of shame!
no, wait. i did.
Posted: Sun Jul 18, 2004 8:37 pm
by M&M
Posted: Sun Jul 18, 2004 8:57 pm
by silver
M&M wrote:after this ,i am afraid to touch radient again ,afraid to shame mohaa with my bad maps now

i havent worked with radiant about 5 hours now

Posted: Mon Jul 19, 2004 12:53 am
by lizardkid
i'll stick to my scripting from now on.
hey seere you ever thought about helping to make a game? (actually talk to M&M if you do)
Posted: Mon Jul 19, 2004 4:08 am
by seere
Hi guys...overwhelmed by your kind comments.. couple more screenies, most of the general structure and layout is complete,detail needs to be added/interior decor and decisions on texturing but this wont take me long,
Cheers.
Seere.
This is the secondry palace/mosque (incomplete)
And this is a bit more of an overview of layout (still cant see all)

Posted: Mon Jul 19, 2004 4:36 am
by bighoss
Gotta say your map is looking unbelievable Seere. One thing though, why do some of the buildings that dont have roofs have the same wall texture on the inside, that is on the outside? No offense, just curious as to why this is. Still a great looking map.
Posted: Mon Jul 19, 2004 7:40 am
by seere
At the moment I havent even realy started on textures I have just been experimenting so the intirior textures will be changed as will most of the exterior.
Also some that dont have roofs now might well do tomorrow

Cheers Seere.
Posted: Mon Jul 19, 2004 2:55 pm
by lizardkid
*sputters* WHAT? those were jsut for experimentation? *dies*
you ought to become a real-life architect seere.....
Posted: Wed Jul 21, 2004 2:14 pm
by Mj
I almost cried when i saw those new screenies, and that is NOT exaggerating. I dunno why, probably because it is so beautiful, and puts all our maps to shame...
All Hail Seere!

Posted: Fri Jul 23, 2004 4:54 pm
by silver
Hail seere!

Posted: Fri Jul 23, 2004 5:37 pm
by hogleg

Very nice!....come on, how long did that take now?
Im curious about the FPS.
Posted: Sat Jul 24, 2004 7:21 am
by Balr14
Very well done. You've made excellent use of basic rectangle brushes and fairly low detail, accented by some well placed mesh arches and curves to give it visual impact. Extremely effective. Please make at least half of the buildings dummies you can't enter.