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Posted: Mon Jul 19, 2004 2:49 pm
by lizardkid
well this is gonna be a noob sounding post but

doesn't it jsut ensure that that's a clean cut (no leaks, no overlapping) doorway? i'd take about an hour to be totally sure of that... is there trace brushes or something i don't know about?

Posted: Mon Jul 19, 2004 3:50 pm
by MasterMind
When I go to select General_Structures something goes wrong and the program exits. I need some help.

Posted: Mon Jul 19, 2004 4:08 pm
by At0miC
Try this: Textures > (disable) show in use

This will help.

Posted: Mon Jul 19, 2004 4:53 pm
by hogleg
It sems like to me its ok to use CSG subtract in moderation.

I've learned to build complete houses by drawing a square brush the size of the house\roof, then cut 2 triangles from the top of the brush to form the roof and then use CSG, deselect it then select the roof and form ur overhangs and poof you got a house shell.

Takes about 1 minute tops.

Does any1 else do it this way?

Posted: Mon Jul 19, 2004 6:12 pm
by MasterMind
Thanks guys!!!!! :!: :!: :D

Posted: Mon Jul 19, 2004 6:58 pm
by seere
CSG subtract is no problem as long as you strictly stick to the grid ant try only to stick to regular shapes (squares for doors etc)
If you go off the grid (between any definable line) the subtract does nasty things :evil:
I dont personaly use it much these days its just a habbit iv'e got out of and one last piece of advice is to SAVE before CSG.
Seere.

Posted: Tue Jul 20, 2004 11:12 am
by m4rine
.map Editing Guide wrote:#3 - Try not to use CSG subtract. Build brushes individually. This may sound obvious, but there are people out there who construct their maps by hollowing out brushes, and carving hallways in between 'rooms'. Don't. It may be quick, but in the long run, your levels will be much easier to maintain and will help you express your ideas easier if each brush is placed individually.
hmmm....

Posted: Tue Jul 20, 2004 12:00 pm
by bdbodger
Well lets say you are makeing a door and you make a brush to do the cut with but ohh no you accidentally catch part of the floor well now that slits the wall and the floor and some times makes little 1x1 or small pieces and next thing you know you are getting all kinds of errors like node without a volume or other funny errors crap was it worth it , NO!!

Posted: Tue Jul 20, 2004 2:04 pm
by m4rine
indeed. im arguing aagainst the use of CSG... and that is a hell of a gud argument :D

Posted: Tue Jul 20, 2004 4:09 pm
by blue60007
As long as you use it very very carefully it can be a blessing. If you go through and bang bang bang without checking to make sure it's lined up and such, then you can get in trouble...