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Posted: Thu Aug 05, 2004 7:38 pm
by Dani
The truck is not needed in my map i think i will leave it out, it's just to confusing
Posted: Thu Aug 05, 2004 11:14 pm
by Master-Of-Fungus-Foo-D
dani you fool... you are so dense in the skull... How many time will we hae to tell you you dont need a script object,model,or anything but a vehicle->german->opel truck. that is ALL you need. As to the truck being solid, give it a targetname(lets say ''trk''), and in your script type
Code: Select all
truck:
$trk solid
''blah blah truck moving stuff''
Posted: Fri Aug 06, 2004 5:07 pm
by M&M
now imagine master's reply without all the attitude .and try to do what he said and dont give up

.
Posted: Sun Aug 08, 2004 2:12 pm
by Dani
I UNDERSTAND U FOOL Master-Of-Fungus-Foo-D!!! but i can still walk through the damn truck. wat i never knew is you could do $trk solid.
Posted: Sun Aug 08, 2004 2:17 pm
by Dani
This is my script:
main:
exec global/ai.scr
exec global/loadout.scr maps/test_truckmove.scr
exec gloal/friendly.scr
level waittill prespawn
$gate time 3
$cogs time 3
$car time 2
$gate2 time 3
level waittill spawn
thread startmove
end
startmove:
wait 5
$gate moveup 432
$gate loopsound wall_slide
$gate waitmove
$gate stoploopsound
$trk solid
$trk drive $wap
end
gate2move:
wait 2
$gate movedown 432
$gate loopsound wall_slide
$gate waitmove
$gate stoploopsound
end
I can still walk through the truck, wat to do???
Posted: Sun Aug 08, 2004 5:27 pm
by Master-Of-Fungus-Foo-D
ok, now that my head isnt on fire, let me take another crack at it... you could make a script_object textured with common/clip and give it a targetname of ''clip''(dont use quotes). In your script type(i think this is the command)
or it might be
i think either 1 will work but im not entirely sure.
Posted: Mon Aug 09, 2004 12:47 pm
by Dani
I can do Actionscript for Flash, but this is just to much, thanks for your help but i think i will leave this god damn truck out!