Sound

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HDL_CinC_Dragon
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Re: The_sound

Post by HDL_CinC_Dragon »

tltrude wrote:The game has to know which wave file to play when it is told to play, or loop, the alias name "The_Sound". Normally it would look in the main/ubersound/ubersound.scr script for the answer and, of course, it would not find that name. So, adding the local.master workaround gives it the answer it needs. It also tells it what volume/pitch to use, how far the sound should travel, what channel to use, and for which map/game types it should be loaded.

Your thread will work fine, as long as the game can find that alias name.
Is there any way that i could just add the .wav files in there so that my map will see it?
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