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bd

Posted: Thu Sep 30, 2004 1:35 pm
by tltrude
I got it working for him bd. He had 4 $t1 script_origins and no array for them. So we just changed it to "movenorth" the right distance. Also, the 2 second wait is handled by the waitmove, so there was no need for a second one.

Now he is having trouble with his teleport rings. They do not have a tunnel effect, but they (ring models) do have a bad habbit of crushing players that are not in the right spot. There is just barely enough room inside the rings for 5 players. They are all suppose to teleport together when the rings are fully down, so there is a telefrag problem with them also.

Posted: Thu Sep 30, 2004 2:49 pm
by agentmad007
i ve tried another way , it almost work .i made 2 teleport , one from outside the ring to inside (player is freezed) then teleport from A to B spot .

Posted: Thu Sep 30, 2004 10:13 pm
by bdbodger
If the rings are script_models can't you use spawnflags 1 to make them notsolid ? Or make the players notsolid I think when you do that they can't move or maybe not not sure at the moment .