bd
Posted: Thu Sep 30, 2004 1:35 pm
I got it working for him bd. He had 4 $t1 script_origins and no array for them. So we just changed it to "movenorth" the right distance. Also, the 2 second wait is handled by the waitmove, so there was no need for a second one.
Now he is having trouble with his teleport rings. They do not have a tunnel effect, but they (ring models) do have a bad habbit of crushing players that are not in the right spot. There is just barely enough room inside the rings for 5 players. They are all suppose to teleport together when the rings are fully down, so there is a telefrag problem with them also.
Now he is having trouble with his teleport rings. They do not have a tunnel effect, but they (ring models) do have a bad habbit of crushing players that are not in the right spot. There is just barely enough room inside the rings for 5 players. They are all suppose to teleport together when the rings are fully down, so there is a telefrag problem with them also.