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Posted: Tue Dec 27, 2005 10:47 am
by LeBabouin
Code: Select all
spawn models/animate/Af_P_CargoNetting.tik "origin" "2995 -320 -525" "angles" "0 270 0" "classname" "script_model" "targetname" "filet"
spawn func_ladder "classname" "func_ladder" "origin" "3000 -323 -238" "angle" "90" "model" "*filet" "targetname" "Ladder1"
$Ladder1 setsize ( -30 -1 -240 ) ( 30 1 -40 )
$filet anim sway
I just BT spawned this and it works great (and im proud)
Posted: Wed Dec 28, 2005 3:37 am
by lizardkid
thats incredibly interesting... i didn't realize how little entities are calculated in compile. if you can spawn a ladder, you could probably spawn anything and have it work perfectly. doors, beams, anything.
sorry for spam... just thought it was cool.
Posted: Wed Dec 28, 2005 7:42 pm
by Green Beret
When i spawned a ladder, It was kinda buggy, As in didnt go up the ladder smoothly, And sometimes was hard to even engage the ladder

Posted: Wed Dec 28, 2005 10:27 pm
by ViPER
at TMT Sorridstroker posted a global/ladderspawn.scr that works well in all aa maps.