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Re: hMmm:
Posted: Wed Nov 17, 2004 10:21 pm
by Green Beret
PacMan wrote://---------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
wouldnt it go here for round based?
if u need to upload it,get ahold of me on AIM(WB Green Beret) or email
GreenBeret@wolfbattalion.com
i have unlimited space on my web server.ill be glad to host it to solve your problem

Cool:
Posted: Wed Nov 17, 2004 10:34 pm
by PacMan
1. If anyone else would like to give it a try, my email is:
z_ice_man_101@yahoo.com
drop me a line, hopefully there is a solution to this problem..
Re: interesting:
Posted: Wed Nov 17, 2004 11:16 pm
by Bjarne BZR
PacMan wrote:1. where would i put that command..can u give me an example?
Oh sorry, here is a description on how to use it ( and some other tips as well ):
Errors and how to find them
Posted: Thu Nov 18, 2004 12:42 am
by Green Beret
Ummm:
Posted: Thu Nov 18, 2004 2:10 am
by PacMan
1. This is the same file I sent you.....I even tried it and it did the same thing....unless you did something to it and I oversaw it....hmmmm
Posted: Thu Nov 18, 2004 3:19 am
by Green Beret
no,i didnt touch it,i posted it so others could take a look and fix it.
i know u already posted it,above.but i usually find mistakes better when i got the .scr to examine over n over.
when i find sumtin,i will email u wit the corrected part/parts

Ahh..
Posted: Thu Nov 18, 2004 3:41 am
by PacMan
Cool..Thanx mate...

Posted: Thu Nov 18, 2004 7:55 am
by Bjarne BZR
I dont have SH, so I cant test it....
The fix:
Posted: Thu Nov 18, 2004 9:36 am
by PacMan
Hello all,
1. I have found the cure...it appears that it only took three words to be placed in the right spot......Man it took me days to figure this out..but I have to give credit to all of you folks that helped me out the most!!!!...and believe me the list is long...lol....What was the 3 words?..here it is:
level waittill roundstart
2. your are probably wandering hey....thats what "I said"...and you know what your right....the problem was that it had to be placed in the right spot..and here you go:
lights:
level waittill roundstart
while(1)
{
//Turn on the lights
$run_lights_01 show
$run_lights_01 playsound runway_lights_on
wait 1
$run_lights_02 show
$run_lights_02 playsound runway_lights_on
wait 1
$run_lights_03 show
$run_lights_03 playsound runway_lights_on
wait 1
$run_lights_04 show
$run_lights_04 playsound runway_lights_on
wait 1
$run_lights_05 show
$run_lights_05 playsound runway_lights_on
wait 1
$run_lights_06 show
$run_lights_06 playsound runway_lights_on
wait 1
$run_lights_07 show
$run_lights_07 playsound runway_lights_on
wait 1
$run_lights_08 show
$run_lights_08 playsound runway_lights_on
wait 1
$run_lights_09 show
$run_lights_09 playsound runway_lights_on
wait 1
$run_lights_10 show
$run_lights_10 playsound runway_lights_on
wait 1
$run_lights_11 show
$run_lights_11 playsound runway_lights_on
wait 1
$run_lights_12 show
$run_lights_12 playsound runway_lights_on
//Turn off the lights
$run_lights_01 hide
$run_lights_01 playsound runway_lights_off
wait 1
$run_lights_02 hide
$run_lights_02 playsound runway_lights_off
wait 1
$run_lights_03 hide
$run_lights_03 playsound runway_lights_off
wait 1
$run_lights_04 hide
$run_lights_04 playsound runway_lights_off
wait 1
$run_lights_05 hide
$run_lights_05 playsound runway_lights_off
wait 1
$run_lights_06 hide
$run_lights_06 playsound runway_lights_off
wait 1
$run_lights_07 hide
$run_lights_07 playsound runway_lights_off
wait 1
$run_lights_08 hide
$run_lights_08 playsound runway_lights_off
wait 1
$run_lights_09 hide
$run_lights_09 playsound runway_lights_off
wait 1
$run_lights_10 hide
$run_lights_10 playsound runway_lights_off
wait 1
$run_lights_11 hide
$run_lights_11 playsound runway_lights_off
wait 1
$run_lights_12 hide
$run_lights_12 playsound runway_lights_off
}
end
3. I would like to thank alot of you folks for helping me out. once it is completed.I will put as much credit in the map as I can fit into it , if I have enough room..LOL..but than again..thank you sooooo...much..
Posted: Thu Nov 18, 2004 1:39 pm
by Green Beret
Congragulations!!!!

Posted: Thu Nov 18, 2004 2:13 pm
by Bjarne BZR
Debugging can be a tedious process
Great work!