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Posted: Mon Dec 06, 2004 4:55 pm
by Green Beret
me too,because now i cant stop thinkin of ways to get it to work. :lol:

the dogs sounds are called in the tiki ?is that right,
maybe theres a way to change it in the tiki or shader,if you figure this one out,it will deffinately be better than a ubersound fix,because its clientside.

not to mention i was wanting to add some dogs to stock maps,but as guard dogs,i have to sick them on the enemy,untill then he sits pretty 8-)

Posted: Tue Dec 07, 2004 2:59 am
by Green Beret
from the sticky above,will this work?


http://home.student.utwente.nl/a.b.vrij ... _sound.pk3

Posted: Tue Dec 07, 2004 4:39 am
by Phil {sfx}
no m8, i tried my own fix at first, then bd's from his dmdogs, then jv's sound fix, all did dido. :?

Posted: Tue Dec 07, 2004 4:50 am
by Green Beret
:cry:
thats bad news :(

Posted: Tue Dec 07, 2004 5:08 am
by Phil {sfx}
They appear to work in SH, so there must be some logical reason why AA doesnt like to cache these dog aliases.

I've ripped the game to pieces looking for a reason but so far nothing as come to light.

Oh'well thats EA for us. bugs, more bugs, and even more bugs.