Scripting: q: func_beam

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lizardkid
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Post by lizardkid »

if i'm not mistaken, this is how bullets are calculated, (not with func_beam, but this is how it's done, line from gun to... um... hmm... wherever you're pointing.)

if you want that in Rad, there.. *was*.. a thing in mapping that had func_beam that tltrude supported in entdefs.pk3

it was in mapping, if tltrude still has it (ask him) then he'll probably give it to you.
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