Posted: Sat Jan 01, 2005 6:08 am
if i'm not mistaken, this is how bullets are calculated, (not with func_beam, but this is how it's done, line from gun to... um... hmm... wherever you're pointing.)
if you want that in Rad, there.. *was*.. a thing in mapping that had func_beam that tltrude supported in entdefs.pk3
it was in mapping, if tltrude still has it (ask him) then he'll probably give it to you.
if you want that in Rad, there.. *was*.. a thing in mapping that had func_beam that tltrude supported in entdefs.pk3
it was in mapping, if tltrude still has it (ask him) then he'll probably give it to you.