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Green Beret
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Posts: 746 Joined: Mon Apr 19, 2004 12:21 pm
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by Green Beret » Wed Jan 05, 2005 3:01 pm
look at the code i posted,
$light light 1 0 0 700//1 0 0=white //0 0 1=blue...ect....
and off would be
$light light 0 0 0 5
HDL_CinC_Dragon
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Posts: 574 Joined: Mon Dec 22, 2003 8:32 pm
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by HDL_CinC_Dragon » Wed Jan 05, 2005 8:57 pm
Green Beret wrote:
$light light 1 0 0 700//1 0 0=white //0 0 1=blue...ect....
i thought 1 1 1 was white... sry if this is spam
Green Beret
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by Green Beret » Wed Jan 05, 2005 9:34 pm
yea...lol,u know what i meant
Green Beret
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Posts: 746 Joined: Mon Apr 19, 2004 12:21 pm
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by Green Beret » Thu Jan 06, 2005 9:42 pm
ok cheetos,here is a .pk3 with the .map file in it. its a cheaply done group of brush's to make a goal.throw the nade in the goal,the light will light up red and moves back and forth.
http://wolfbattalion.com/bored.pk3
Cheetohs
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Posts: 569 Joined: Sun Jan 04, 2004 6:01 am
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by Cheetohs » Fri Jan 07, 2005 2:20 am
Thanx! I'll test it ASAP...greatly appreciated
.:c|H|EE|TO|H|s|:.
Need a thorough map tester? Shine the Cheetohs signal!