Posted: Thu Feb 10, 2005 9:46 pm
OK.
1) Loading screen
Veerry nice looking. One flaw however: you have not included a *.min file ( generated by mohaa the first time you start your map ). This means that a MAC user can not load the map.
2) Missing textures


( in the first pic, there is also smoke coming out of thin air... is a burning model missing? )
3) FPS
Terrible. I got down to 20 FPS, and I have a resonably good Gfx card. An absulure recommended minimum would be around 50 FPS on my comp. But as I said earlier: a non-fast VIS compile will probably fix a lot of those problems.
4) Light
This map is almost blindingly light. I found a house that had a hole in the roof that had great lighting, but that was because it was almost completely cut off from the sun. So lower your sunlight a bit.
5) Flatness
The map has a feel like "loose houses spread out on a concrete floor". The ground is completely flat. Try to create some different levels in the game.
I like the bombed out houses a lot, but the flatness makes the map feel sterile and clean despite of all the destroyed houses.
1) Loading screen
Veerry nice looking. One flaw however: you have not included a *.min file ( generated by mohaa the first time you start your map ). This means that a MAC user can not load the map.
2) Missing textures


( in the first pic, there is also smoke coming out of thin air... is a burning model missing? )
3) FPS
Terrible. I got down to 20 FPS, and I have a resonably good Gfx card. An absulure recommended minimum would be around 50 FPS on my comp. But as I said earlier: a non-fast VIS compile will probably fix a lot of those problems.
4) Light
This map is almost blindingly light. I found a house that had a hole in the roof that had great lighting, but that was because it was almost completely cut off from the sun. So lower your sunlight a bit.
5) Flatness
The map has a feel like "loose houses spread out on a concrete floor". The ground is completely flat. Try to create some different levels in the game.
I like the bombed out houses a lot, but the flatness makes the map feel sterile and clean despite of all the destroyed houses.