black light?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

User avatar
mcunha98
Lieutenant Colonel
Posts: 384
Joined: Sat Jan 17, 2004 1:52 am
Location: Brasil
Contact:

Post by mcunha98 »

Wacko wrote:
mcunha98 wrote:If you have sucess in use this texture, please post a screenshot.
Image
Strange !!!!
Really this caulk work correctly, but is a solid brush.
I change the properties of bruse to nonsolid and noimpact, but he continue solid !?! :?:
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

I created a new shader for shadow caulk that makes it non-solid.
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

if u had d/l containerz, there u could find another custom texture I used to prevent light to shine through a door. I placed it inside the door like an areaportal. Here's the shader

Code: Select all

textures/common/lightstop
{
	qer_editorimage textures/containerz/lightstop.tga
	qer_trans .4	
	qer_keyword utility
	surfaceparm nodraw
	surfaceparm castshadow
	surfaceparm nomarks
	surfaceparm nolightmap
	surfaceparm nonsolid
	surfaceparm noimpact
}
The lightstop.jpg is just for radiant and can be whatever u want it to look like :wink: Here's mine:
Image
Post Reply