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Posted: Fri Feb 18, 2005 11:55 am
by mcunha98
Wacko wrote:mcunha98 wrote:If you have sucess in use this texture, please post a screenshot.

Strange !!!!
Really this caulk work correctly, but is a solid brush.
I change the properties of bruse to nonsolid and noimpact, but he continue solid !?!

Posted: Sat Feb 19, 2005 6:28 am
by Balr14
I created a new shader for shadow caulk that makes it non-solid.
Posted: Sat Feb 19, 2005 8:53 am
by wacko
if u had d/l containerz, there u could find another custom texture I used to prevent light to shine through a door. I placed it inside the door like an areaportal. Here's the shader
Code: Select all
textures/common/lightstop
{
qer_editorimage textures/containerz/lightstop.tga
qer_trans .4
qer_keyword utility
surfaceparm nodraw
surfaceparm castshadow
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm noimpact
}
The lightstop.jpg is just for radiant and can be whatever u want it to look like

Here's mine:
