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Posted: Fri Feb 18, 2005 11:55 am
by mcunha98
Wacko wrote:
mcunha98 wrote:If you have sucess in use this texture, please post a screenshot.
Image
Strange !!!!
Really this caulk work correctly, but is a solid brush.
I change the properties of bruse to nonsolid and noimpact, but he continue solid !?! :?:

Posted: Sat Feb 19, 2005 6:28 am
by Balr14
I created a new shader for shadow caulk that makes it non-solid.

Posted: Sat Feb 19, 2005 8:53 am
by wacko
if u had d/l containerz, there u could find another custom texture I used to prevent light to shine through a door. I placed it inside the door like an areaportal. Here's the shader

Code: Select all

textures/common/lightstop
{
	qer_editorimage textures/containerz/lightstop.tga
	qer_trans .4	
	qer_keyword utility
	surfaceparm nodraw
	surfaceparm castshadow
	surfaceparm nomarks
	surfaceparm nolightmap
	surfaceparm nonsolid
	surfaceparm noimpact
}
The lightstop.jpg is just for radiant and can be whatever u want it to look like :wink: Here's mine:
Image