If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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HDL_CinC_Dragon
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by HDL_CinC_Dragon » Wed Feb 16, 2005 10:57 pm
for that did you just make a bunch of func_beams target a bunch of script_origins?
Bjarne BZR
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by Bjarne BZR » Wed Feb 16, 2005 11:10 pm
[HDL]-{Gen} Dragon wrote: for that did you just make a bunch of func_beams target a bunch of script_origins?
Me? No. Its a single func_beam entity with the settings in the screenshot I posted below the picture.
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HDL_CinC_Dragon
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Posts: 574 Joined: Mon Dec 22, 2003 8:32 pm
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by HDL_CinC_Dragon » Thu Feb 17, 2005 2:07 am
ha! i beat you! my toy box is already open! mwahahaah!...... crap i got Homework to do... you win the battle but the war is still... well....... you might win that too but my pride will.... my pride never existed... hmmm.... well this sux. lol
lizardkid
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Posts: 3672 Joined: Fri Mar 19, 2004 7:16 pm
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by lizardkid » Thu Feb 17, 2005 7:35 am
i'd brag about my fun maps features, but you thugs would probably steal them and stay up all night recreating it
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