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Posted: Wed Feb 16, 2005 10:57 pm
by HDL_CinC_Dragon
for that did you just make a bunch of func_beams target a bunch of script_origins?
Posted: Wed Feb 16, 2005 10:58 pm
by Master-Of-Fungus-Foo-D
probable.. thats what it looks like...
Posted: Wed Feb 16, 2005 11:10 pm
by Bjarne BZR
[HDL]-{Gen} Dragon wrote:for that did you just make a bunch of func_beams target a bunch of script_origins?
Me? No. Its a single func_beam entity with the settings in the screenshot I posted below the picture.
Posted: Wed Feb 16, 2005 11:13 pm
by HDL_CinC_Dragon
cool

Posted: Thu Feb 17, 2005 12:58 am
by Master-Of-Fungus-Foo-D
OOOO THAT MAKES IT EASY TO MAKE!
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OPENING TOYBOX

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Posted: Thu Feb 17, 2005 2:07 am
by HDL_CinC_Dragon
ha! i beat you! my toy box is already open! mwahahaah!...... crap i got Homework to do... you win the battle but the war is still... well....... you might win that too but my pride will.... my pride never existed... hmmm.... well this sux. lol
Posted: Thu Feb 17, 2005 7:35 am
by lizardkid
i'd brag about my fun maps features, but you thugs would probably steal them and stay up all night recreating it

Posted: Fri Feb 18, 2005 12:02 am
by HDL_CinC_Dragon
naw of course we wouldnt do such a thing
