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Posted: Mon Dec 30, 2002 3:15 am
by General Death
Also if you want I can look at it.
Gendeath@planetmedalofhonor.com
Ok
Posted: Mon Dec 30, 2002 3:19 am
by Shifty
ok General Death its being hand delivered to your inbox by my glamourus assistant (She's a $2, 1 armed vietnamese hooker - the best money can buy)
Enjoy
8)
lol
Posted: Mon Dec 30, 2002 3:22 am
by Shifty
This aint Beta bye the way so dont you all start askin for it only the 3 ppl who found the Golden Ticket in the chocalete bar gets a look

Posted: Mon Dec 30, 2002 3:23 am
by General Death
This to be tested in Mohaa or Spearhead or both?
erm
Posted: Mon Dec 30, 2002 3:25 am
by Shifty
I've only tested it in mohaa as mohradiant crashes when Spearhead is installed
Posted: Mon Dec 30, 2002 3:37 am
by mohaa_rox
Just remove pak1.pk3 and/or pak3.pk3.
Posted: Mon Dec 30, 2002 3:39 am
by Shifty
from mohaa/main or the spearhead mainta folder?
Posted: Mon Dec 30, 2002 3:42 am
by General Death
you can do that or simply rename the "mainta" folder to something like "tamainta" when you map and complie and then rename it back to "mainta" to play.

thx
Posted: Mon Dec 30, 2002 3:44 am
by Shifty
Ok thanks ill do that
Allthough wouldnt it be great if it all worked without having to mess around
Posted: Mon Dec 30, 2002 3:53 am
by General Death
Just had a look at your map in mohaa....I will also do so in Spearhead tomorrow. I have a good list of suggestions but nothing major at all. Some nice work sir for your first map. Be looking for my list tomorrow. Would you perfer it in this forum or in e-mail?
Whichever
Posted: Mon Dec 30, 2002 3:58 am
by Shifty
Whichever easisest for you to do i dont mind
Posted: Mon Dec 30, 2002 4:14 am
by Innkeeper
The frame rate for me was really bad at times. Change all the textures inside the walls that can't be seen to caulk.
In your precache file it should be:
exec global/DMprecache.scr
There a couple of errors in the obj_warhall.shader, try this:
Code: Select all
obj_warhall
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
clampMap textures/mohmenu/objloading/obj_warhall.jpg
}
}
You will notice I used '.jpg'. It saves a lot of space to convert the images to jpeg.
Some of the textures I think should be scaled down a bit such as the fence and grates.
The ladder on the wall that goes to the hole wouldn't allow me to get into the hole.
Posted: Mon Dec 30, 2002 4:26 am
by Shifty
ok thanks
Nazi Banners backwards..
Posted: Mon Dec 30, 2002 4:31 am
by Generalfeldmarschall Lars
Just FYI, the Nazi banners are backwards. The swastika should rotate clockwise. Just a little detail thing. Looks like a real good map! I'm still a bit struggling.
Thanks,
Lars Triver
Posted: Mon Dec 30, 2002 4:39 am
by mohaa_rox
There are a couple of bugs and errors, and suggestions. Take a look at these screenshots I took:

The tank is buried in the concrete.

There is a line, so shrink your texture down a bit.

Hmmm... The ladder has no upper ring, so I can't climb up to the top. There is another ladder similar to this.

You may want to make this column more destroyed. That would be nicer.

You may want to make this hole bigger so players can fall in between when not looking...
You may want to change the sound of your metal doors a bit. Select your metal door brush and enter these:
doortype: metal
Please also put a trigger use with targetname "door_locked" to make doors locked. If it's metal, just add:
$type: metal.
This would be more realistic. In your script write "exec global/locked_doors.scr::lock".
Your documents cannot be taken.
Why don't you send the map and your final script to me? I'll help you add the documents and the officer.