The Ping was fine for me, a steady 40-65 (all settings are on the lowest... i use a Radeon 9200 SE)... but i think it might be a bit 'laggy' for others with turned up gfx.
But, i do have a few suggestions that i noticed....
-The 'ledge' that surrounded all the borders of the land.. (the small peak), i liked it but it caused a lot of collision when i was moving.
-the textures on the small boats gets a little screwy on the prow and stern...
-The 'seats' on some of the small boats sticks through the siding (really evident in the boat leaning up against the building)
-I thought the sky texture looked a bit cheesy and plain, but than again, who's honestly going to be staring at the stars the whole time?
-The Folding chairs that you made looked really nice, but they were larger-than-life... They were as tall as i was
-The whole SE water section doesnt have a way out... a big trap and a long walk to a ramp.
-Minor mapping problem... The L shaped house in front of the 2-story-outpost, on the roof where the two roof directions meet (at the Point of the "L") there is a small gap... super tiny, but you can see inside the building, like i said... Minor.
THats about it.. just a buncha minor stuff.
I liked the popcans, those were neat... and all the debris here and there.... not a lot so that it causes collision, but just enough to provide Cover when needed!
I think it would make a great FFA map, but the TDM i don't really think so... That outpost has suprising command over the entire map, Its 'moat' its 'stone walls' and its 'elevation' gives it a lot of strength....
I also liked how you could use the telephone wires and rooftops as another route, that was really neat!
I think that a neat idea, would be involving that watertower... i liked that, but it would make a great 'easter egg' if it was accessible... not enterable. just a platform here or there so that someone could sit up there... it would be a great spot against the outpost on the other side of the map!
Great map... I enjoyed it!






