Page 11 of 13

Posted: Sun Mar 07, 2004 3:22 am
by Cheetohs
um, im not sure if anyone else has caught and corrected this on the map, but i'd like to point it out. SOmeone needs to fix it :S... The trucks in the conveyor belt room or w/e... you can get in the back of them. But once you are in the back of them, you cant get out. Maybe block them off so you dont have people having to kill themselves because of this...

Posted: Sun Mar 07, 2004 3:55 am
by Axion
I like that you can get in the back of them. Campers can enter, but it comes at a price.

Posted: Sun Mar 07, 2004 6:01 am
by bighoss
Ha ha yeah. Will teach the campers a lesson I guess you could say. LOL

Posted: Sun Mar 07, 2004 8:48 am
by ziptie2k2
Hey Bjarne, I noticed while running around in the map that there is a surface with I assume cualk or nodraw on it. It is located on one of the water pipes by the blown away wall. If you shoot out the boards and look in, it will be the left side of the right box which holds the valve.

Just somethin I noticed. :wink:

Posted: Sun Mar 07, 2004 3:08 pm
by Bjarne BZR
OK, I uploaded the latest version now (round 5):
http://ff.lmao.cc:82/ftpdir%5CBjarne/us ... _round.zip

See the readme for details. The included BSP is a -final LIGHT compile with -staticshadows, but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).

FPS is now from 80 and up. Could boost that even more by using areaportals in the doors, but that won't work right now because of the holes in the walls for the pipes. But then again: 80 should be plenty :)

Posted: Sun Mar 07, 2004 3:13 pm
by Bjarne BZR
Oh, and I forgot to mention the stuff I did not fix... that flashing blue when lightning strikes looks really strange in a gray sky... and the rain stops about a meter above ground... but I leve that up to you guys.

Posted: Sun Mar 07, 2004 4:05 pm
by Snipes
Is it me, or does the link not work?

Posted: Sun Mar 07, 2004 4:09 pm
by Axion
Snipes wrote:Is it me, or does the link not work?
It worked fine for me the first time I clicked on it, so....

*shrug*

Posted: Sun Mar 07, 2004 4:19 pm
by Snipes
Ah well I guess its my 100 year old computer and screwy internet :oops:

Posted: Sun Mar 07, 2004 5:00 pm
by dooguesgoober4
Okay guys....ill take the liberty in making all of the final changes that need to be done.....so whenever im done...the map will be ready for hosting im assuming!! I'll keep you guys updated!

Posted: Sun Mar 07, 2004 5:13 pm
by dooguesgoober4
Hey Bjarne...could you be a pal and supply us with the .map file so i can make those final changes????

Posted: Sun Mar 07, 2004 6:21 pm
by Axion
Hey Bjarne, in the room with the hole in the wall that's covered by the wood planks, you left a series of pipes and wires just floating in the middle.

Posted: Sun Mar 07, 2004 8:30 pm
by Bjarne BZR
Bjarne BZR wrote:but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).
:roll:

Posted: Sun Mar 07, 2004 8:37 pm
by Bjarne BZR
dooguesgoober4 wrote:Hey Bjarne...could you be a pal and supply us with the .map file so i can make those final changes????
Ehh... I'm a moron. I forgot to add the *.map file. :oops:

Well, its included now... same link: http://ff.lmao.cc:82/ftpdir%5CBjarne/us ... _round.zip

Posted: Sun Mar 07, 2004 8:51 pm
by Axion
Bjarne BZR wrote:
Bjarne BZR wrote:but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).
:roll:
Hey!

Don't you know that it's not nice to make me look foolish when I didn't read everything??! :wink:

Gosh.